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Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797)
Amend 48f26333
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@ -50,6 +50,8 @@ Other changes:
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unclipped bounding boxes would interfere with other columns. (#2221) [@zzzyap, @ocornut]
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- Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags
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erroneously initializing default nav layer to menu layer.
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- Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow
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opening another via simple hovering. (#3496, #4797)
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- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
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hover hover when the identifier is at the end of the line. (#5855)
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- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.6 WIP"
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#define IMGUI_VERSION_NUM 18953
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#define IMGUI_VERSION_NUM 18954
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#define IMGUI_HAS_TABLE
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/*
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@ -7098,7 +7098,7 @@ static bool IsRootOfOpenMenuSet()
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// Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others
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// (e.g. inside menu bar vs loose menu items) based on parent ID.
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// This would however prevent the use of e.g. PuhsID() user code submitting menus.
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// This would however prevent the use of e.g. PushID() user code submitting menus.
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// Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
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// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
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// Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
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@ -7108,7 +7108,9 @@ static bool IsRootOfOpenMenuSet()
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// open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart
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// it likely won't be a problem anyone runs into.
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const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
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return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
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if (window->DC.NavLayerCurrent != upper_popup->ParentNavLayer)
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return false;
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return upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu) && ImGui::IsWindowChildOf(upper_popup->Window, window, true);
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}
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bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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