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https://github.com/Drezil/imgui.git
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Undo part of 32dbe836d0
to keep the same name for both overloads (#891, #799)
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f98376d02b
commit
d2259f65e5
33
imgui.cpp
33
imgui.cpp
@ -618,7 +618,6 @@ static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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static void CloseInactivePopups();
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static void ClosePopupToLevel(int remaining);
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static void ClosePopup(ImGuiID id);
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static bool IsPopupIdOpen(ImGuiID id);
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
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@ -3396,12 +3395,6 @@ void ImGui::EndTooltip()
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ImGui::End();
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}
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static bool IsPopupIdOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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}
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// Mark popup as open (toggle toward open state).
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// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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@ -3480,7 +3473,7 @@ static void ClosePopupToLevel(int remaining)
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static void ClosePopup(ImGuiID id)
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{
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if (!IsPopupIdOpen(id))
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if (!ImGui::IsPopupOpen(id))
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return;
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ImGuiContext& g = *GImGui;
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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@ -3509,7 +3502,7 @@ static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!IsPopupIdOpen(id))
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if (!ImGui::IsPopupOpen(id))
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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@ -3544,12 +3537,16 @@ bool ImGui::BeginPopup(const char* str_id)
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders);
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}
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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}
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bool ImGui::IsPopupOpen(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiID id = window->GetID(str_id);
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return IsPopupIdOpen(id);
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags)
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@ -3557,7 +3554,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiID id = window->GetID(name);
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if (!IsPopupIdOpen(id))
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if (!IsPopupOpen(id))
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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@ -8483,7 +8480,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
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const bool hovered = IsHovered(frame_bb, id);
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bool popup_open = IsPopupIdOpen(id);
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bool popup_open = IsPopupOpen(id);
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bool popup_opened_now = false;
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const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
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@ -8507,7 +8504,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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if (g.IO.MouseClicked[0])
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{
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ClearActiveID();
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if (IsPopupIdOpen(id))
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if (IsPopupOpen(id))
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{
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ClosePopup(id);
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}
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@ -8521,7 +8518,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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}
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bool value_changed = false;
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if (IsPopupIdOpen(id))
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if (IsPopupOpen(id))
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{
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// Size default to hold ~7 items
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if (height_in_items < 0)
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@ -8867,7 +8864,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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ImGuiWindow* backed_focused_window = g.FocusedWindow;
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bool pressed;
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bool menu_is_open = IsPopupIdOpen(id);
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
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if (menuset_is_open)
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g.FocusedWindow = window;
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@ -8934,7 +8931,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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want_open = true;
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if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
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want_close = true;
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if (want_close && IsPopupIdOpen(id))
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if (want_close && IsPopupOpen(id))
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ClosePopupToLevel(GImGui->CurrentPopupStack.Size);
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if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
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@ -746,6 +746,7 @@ namespace ImGui
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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