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Viewport: Added ConfigViewportsNoParent to parent viewport default to NULL and not main viewport. Fix eg.. popups appearing erroneously focusing parent window.
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parent
606175b98f
commit
c8349d3305
10
imgui.cpp
10
imgui.cpp
@ -1145,6 +1145,7 @@ ImGuiIO::ImGuiIO()
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DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
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DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
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// Miscellaneous configuration options
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// Miscellaneous configuration options
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ConfigViewportsNoParent = false;
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#ifdef __APPLE__
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#ifdef __APPLE__
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ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag
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ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag
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#else
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#else
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@ -5201,7 +5202,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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viewport_flags |= ImGuiViewportFlags_NoDecoration;
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viewport_flags |= ImGuiViewportFlags_NoDecoration;
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// We can overwrite viewport flags using ImGuiWindowClass (advanced users)
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// We can overwrite viewport flags using ImGuiWindowClass (advanced users)
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window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId ? window->WindowClass.ParentViewportId : IMGUI_VIEWPORT_DEFAULT_ID;
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// We don't default to the main viewport because.
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if (window->WindowClass.ParentViewportId)
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window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId;
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else
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window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID;
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if (window->WindowClass.ViewportFlagsOverrideMask)
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if (window->WindowClass.ViewportFlagsOverrideMask)
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viewport_flags = (viewport_flags & ~window->WindowClass.ViewportFlagsOverrideMask) | (window->WindowClass.ViewportFlagsOverrideValue & window->WindowClass.ViewportFlagsOverrideMask);
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viewport_flags = (viewport_flags & ~window->WindowClass.ViewportFlagsOverrideMask) | (window->WindowClass.ViewportFlagsOverrideValue & window->WindowClass.ViewportFlagsOverrideMask);
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@ -5476,6 +5481,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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{
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window->Viewport->PlatformRequestClose = false;
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window->Viewport->PlatformRequestClose = false;
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g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue.
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g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue.
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//IMGUI_DEBUG_LOG("Window '%s' PlatformRequestClose\n", window->Name);
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*p_open = false;
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*p_open = false;
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}
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}
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@ -10307,7 +10313,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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static void NodeViewport(ImGuiViewportP* viewport)
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static void NodeViewport(ImGuiViewportP* viewport)
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{
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{
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ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once);
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ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A"))
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if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A"))
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{
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{
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ImGuiWindowFlags flags = viewport->Flags;
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ImGuiWindowFlags flags = viewport->Flags;
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ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
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ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
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1
imgui.h
1
imgui.h
@ -1266,6 +1266,7 @@ struct ImGuiIO
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// Miscellaneous configuration options
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// Miscellaneous configuration options
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
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bool ConfigViewportsNoParent; // = false // By default, viewports are marked with ParentViewportId = <main_viewport>, expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
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bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
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bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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@ -327,6 +327,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away).");
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ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away).");
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ImGui::CheckboxFlags("io.ConfigFlags: ViewportsNoMerge", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsNoMerge);
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ImGui::CheckboxFlags("io.ConfigFlags: ViewportsNoMerge", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsNoMerge);
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ImGui::SameLine(); ShowHelpMarker("All floating windows will always create their own viewport and platform window.");
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ImGui::SameLine(); ShowHelpMarker("All floating windows will always create their own viewport and platform window.");
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ImGui::Checkbox("io.ConfigViewportNoParent", &io.ConfigViewportsNoParent);
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ImGui::SameLine(); ShowHelpMarker("By default, viewports are marked with ParentViewportId = <main_viewport>, expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows.");
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ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
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ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
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ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
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ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
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ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
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ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
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