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Child window with inverted clip rectangles are marked as collapsed.
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parent
a165954a69
commit
c32221fa20
27
imgui.cpp
27
imgui.cpp
@ -119,6 +119,7 @@
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- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
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- scrollbar: make the grab visible and a minimum size for long scroll regions
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- input number: optional range min/max
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- input number: holding [-]/[+] buttons should increase the step non-linearly
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- input number: rename Input*() to Input(), Slider*() to Slider() ?
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@ -1800,6 +1801,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiWindow* window = FindWindow(name);
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if (!window)
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{
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// Create window the first time, and load settings
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if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
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{
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window = new ImGuiWindow(name, ImVec2(0,0), size);
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@ -2042,6 +2044,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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//window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]);
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window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
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scrollbar_bb.Max.x -= 3;
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scrollbar_bb.Expand(ImVec2(0,-3));
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const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y));
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@ -2138,9 +2141,14 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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{
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// Outer clipping rectangle
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back());
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{
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ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2];
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ImGui::PushClipRect(parent_window->ClipRectStack.back());
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}
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else
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{
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ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
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}
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}
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// Inner clipping rectangle
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@ -2157,6 +2165,21 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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window->Accessed = false;
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}
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
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const ImVec4 clip_rect = window->ClipRectStack.back();
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window->Collapsed = (clip_rect.x >= clip_rect.z || clip_rect.y >= clip_rect.w);
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// We also hide the window from rendering because we've already added its border to the command list.
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// (we could perform the check earlier in the function but it is simplier at this point)
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// FIXME-WIP
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//if (window->Collapsed)
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// window->Visible = false;
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}
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// Return collapsed so that user can perform an early out optimisation
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return !window->Collapsed;
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}
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@ -4586,6 +4609,8 @@ void Columns(int columns_count, const char* id, bool border)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->Collapsed)
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return;
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if (window->DC.ColumnsCount != 1)
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{
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