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Reduce inner window clipping to take account for the extend of CollapsingHeader
from arikwestbrook
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@ -2042,7 +2042,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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//window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]);
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window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
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scrollbar_bb.Expand(ImVec2(-3,-3));
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scrollbar_bb.Expand(ImVec2(0,-3));
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const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y));
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const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm;
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@ -2146,7 +2146,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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// Inner clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
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if (window->ScrollbarY)
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clip_rect.z -= g.Style.ScrollBarWidth;
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ImGui::PushClipRect(clip_rect);
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