diff --git a/imgui.cpp b/imgui.cpp index cdee2020..9339c06f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2042,7 +2042,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); //window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]); window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); - scrollbar_bb.Expand(ImVec2(-3,-3)); + scrollbar_bb.Expand(ImVec2(0,-3)); const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y)); const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm; @@ -2146,7 +2146,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin // Inner clipping rectangle // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); - ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f); + ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f); if (window->ScrollbarY) clip_rect.z -= g.Style.ScrollBarWidth; ImGui::PushClipRect(clip_rect);