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Minor tidying up following (#516) - renamed ImGuiSelectableFlags_HandleDoubleClick to ImGuiSelectableFlags_AllowDoubleClick + comments
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@ -152,15 +152,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 3,
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ImGuiButtonFlags_DontClosePopups = 1 << 4,
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ImGuiButtonFlags_Disabled = 1 << 5,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
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ImGuiButtonFlags_NoKeyModifiers = 1 << 7,
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 8, // disable interaction if a key modifier is held
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};
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enum ImGuiTreeNodeFlags_
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