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https://github.com/Drezil/imgui.git
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Merge branch 'master' of https://github.com/zapolnov/imgui into zapolnov-master
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commit
6846873f23
@ -5226,7 +5226,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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SetHoveredID(id);
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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if (g.IO.MouseClicked[0])
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if (g.IO.MouseDoubleClicked[0] && (flags & ImGuiButtonFlags_PressedOnDoubleClick))
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{
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pressed = true;
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}
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else if (g.IO.MouseClicked[0])
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{
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if (flags & ImGuiButtonFlags_PressedOnClick)
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{
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@ -8143,6 +8147,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_HandleDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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3
imgui.h
3
imgui.h
@ -505,7 +505,8 @@ enum ImGuiSelectableFlags_
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{
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// Default: 0
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ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_HandleDoubleClick = 1 << 2 // Generate press events on double clicks too
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};
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// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
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@ -392,11 +392,16 @@ void ImGui::ShowTestWindow(bool* p_opened)
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{
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if (ImGui::TreeNode("Basic"))
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{
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static bool selected[3] = { false, true, false };
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static bool selected[4] = { false, true, false, false };
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ImGui::Selectable("1. I am selectable", &selected[0]);
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ImGui::Selectable("2. I am selectable", &selected[1]);
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ImGui::Text("3. I am not selectable");
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ImGui::Selectable("4. I am selectable", &selected[2]);
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if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_HandleDoubleClick))
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{
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if (ImGui::IsMouseDoubleClicked(0))
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selected[3] = !selected[3];
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Rendering more text into the same block"))
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@ -152,14 +152,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 3,
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ImGuiButtonFlags_DontClosePopups = 1 << 4,
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ImGuiButtonFlags_Disabled = 1 << 5,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
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ImGuiButtonFlags_NoKeyModifiers = 1 << 7
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 3,
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ImGuiButtonFlags_DontClosePopups = 1 << 4,
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ImGuiButtonFlags_Disabled = 1 << 5,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
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ImGuiButtonFlags_NoKeyModifiers = 1 << 7,
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8
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};
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enum ImGuiTreeNodeFlags_
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@ -176,10 +177,10 @@ enum ImGuiSliderFlags_
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enum ImGuiSelectableFlagsPrivate_
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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ImGuiSelectableFlags_Menu = 1 << 2,
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ImGuiSelectableFlags_MenuItem = 1 << 3,
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ImGuiSelectableFlags_Disabled = 1 << 4,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5
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ImGuiSelectableFlags_Menu = 1 << 3,
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ImGuiSelectableFlags_MenuItem = 1 << 4,
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ImGuiSelectableFlags_Disabled = 1 << 5,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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