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Minor tidying up following (#516) - renamed ImGuiSelectableFlags_HandleDoubleClick to ImGuiSelectableFlags_AllowDoubleClick + comments
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@ -8147,7 +8147,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_HandleDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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2
imgui.h
2
imgui.h
@ -506,7 +506,7 @@ enum ImGuiSelectableFlags_
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// Default: 0
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ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_HandleDoubleClick = 1 << 2 // Generate press events on double clicks too
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
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};
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// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
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@ -397,11 +397,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::Selectable("2. I am selectable", &selected[1]);
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ImGui::Text("3. I am not selectable");
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ImGui::Selectable("4. I am selectable", &selected[2]);
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if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_HandleDoubleClick))
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{
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if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
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if (ImGui::IsMouseDoubleClicked(0))
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selected[3] = !selected[3];
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Rendering more text into the same block"))
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@ -152,15 +152,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 3,
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ImGuiButtonFlags_DontClosePopups = 1 << 4,
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ImGuiButtonFlags_Disabled = 1 << 5,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
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ImGuiButtonFlags_NoKeyModifiers = 1 << 7,
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 8, // disable interaction if a key modifier is held
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};
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enum ImGuiTreeNodeFlags_
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