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Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). (#6512, #3909)
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@ -9438,7 +9438,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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g.LastItemData.ID = id;
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g.LastItemData.Rect = bb;
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g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb;
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g.LastItemData.InFlags = g.CurrentItemFlags | extra_flags;
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g.LastItemData.InFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags;
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g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
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// Directional navigation processing
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@ -9470,6 +9470,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
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}
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g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
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g.NextItemData.ItemFlags = ImGuiItemFlags_None;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (id != 0)
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