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	Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
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							| @@ -1197,6 +1197,20 @@ ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) | |||||||
|     return out; |     return out; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)   | ||||||
|  | {  | ||||||
|  |     ImVec4 c = GImGui->Style.Colors[idx];  | ||||||
|  |     c.w *= GImGui->Style.Alpha * alpha_mul;  | ||||||
|  |     return ImGui::ColorConvertFloat4ToU32(c);  | ||||||
|  | } | ||||||
|  |  | ||||||
|  | ImU32 ImGui::GetColorU32(const ImVec4& col) | ||||||
|  | {  | ||||||
|  |     ImVec4 c = col;  | ||||||
|  |     c.w *= GImGui->Style.Alpha;  | ||||||
|  |     return ImGui::ColorConvertFloat4ToU32(c);  | ||||||
|  | } | ||||||
|  |  | ||||||
| // Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 | // Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 | ||||||
| // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv | // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv | ||||||
| void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) | void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) | ||||||
|   | |||||||
| @@ -703,9 +703,6 @@ namespace ImGui | |||||||
|  |  | ||||||
|     IMGUI_API void          OpenPopupEx(const char* str_id, bool reopen_existing); |     IMGUI_API void          OpenPopupEx(const char* str_id, bool reopen_existing); | ||||||
|  |  | ||||||
|     inline IMGUI_API ImU32  GetColorU32(ImGuiCol idx, float alpha_mul)  { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); } |  | ||||||
|     inline IMGUI_API ImU32  GetColorU32(const ImVec4& col)              { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } |  | ||||||
|  |  | ||||||
|     // NB: All position are in absolute pixels coordinates (not window coordinates) |     // NB: All position are in absolute pixels coordinates (not window coordinates) | ||||||
|     // FIXME: All those functions are a mess and needs to be refactored into something decent. Avoid use outside of imgui.cpp! |     // FIXME: All those functions are a mess and needs to be refactored into something decent. Avoid use outside of imgui.cpp! | ||||||
|     // We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers. |     // We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers. | ||||||
|   | |||||||
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