Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)

This commit is contained in:
ocornut
2016-08-06 09:22:41 +02:00
parent 907265d632
commit a7f6ea592f
2 changed files with 14 additions and 3 deletions

View File

@ -1197,6 +1197,20 @@ ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
return out;
}
ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
{
ImVec4 c = GImGui->Style.Colors[idx];
c.w *= GImGui->Style.Alpha * alpha_mul;
return ImGui::ColorConvertFloat4ToU32(c);
}
ImU32 ImGui::GetColorU32(const ImVec4& col)
{
ImVec4 c = col;
c.w *= GImGui->Style.Alpha;
return ImGui::ColorConvertFloat4ToU32(c);
}
// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)