mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
Make more similar to ImageButton()
This commit is contained in:
parent
5366bd09bf
commit
9d8de45313
4
imgui.h
4
imgui.h
@ -532,8 +532,8 @@ namespace ImGui
|
||||
|
||||
// Widgets: Images
|
||||
// - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
|
||||
// - Note that ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button.
|
||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
// - Note that Image() may add +2.0f to provided size if a border is visible, ImageButton() adds style.FramePadding*2.0f to provided size.
|
||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
|
||||
IMGUI_API bool ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
|
||||
|
||||
// Widgets: Combo Box (Dropdown)
|
||||
|
@ -1007,28 +1007,23 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
|
||||
return held;
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
if (border_col.w > 0.0f)
|
||||
bb.Max += ImVec2(2, 2);
|
||||
const float border_size = (border_col.w > 0.0f) ? 1.0f : 0.0f;
|
||||
const ImVec2 padding(border_size, border_size);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + image_size + padding * 2.0f);
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
if (border_col.w > 0.0f)
|
||||
{
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f);
|
||||
window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col));
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col));
|
||||
}
|
||||
// Render
|
||||
if (border_size > 0.0f)
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f, ImDrawFlags_None, border_size);
|
||||
window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
|
||||
}
|
||||
|
||||
// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390)
|
||||
|
Loading…
Reference in New Issue
Block a user