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Added GetCursorStartPos() necessary for using scroll target relative to beginning of window content (#150)
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@ -4797,6 +4797,12 @@ void ImGui::SetCursorPosY(float y)
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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}
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ImVec2 ImGui::GetCursorStartPos()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.CursorStartPos - window->Pos;
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}
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ImVec2 ImGui::GetCursorScreenPos()
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{
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ImGuiWindow* window = GetCurrentWindow();
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imgui.h
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imgui.h
@ -201,6 +201,7 @@ namespace ImGui
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IMGUI_API void SetCursorPos(const ImVec2& pos); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
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