Fixed text baseline alignment of small button (no padding) after regular buttons

Currently being a coward and only doing it via the SmallButton() entry
point.
This commit is contained in:
ocornut 2015-07-02 12:44:48 -06:00
parent bbc22ac8ca
commit 1b01137c90

View File

@ -1003,7 +1003,8 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_PressedOnClick = 1 << 1,
ImGuiButtonFlags_FlattenChilds = 1 << 2,
ImGuiButtonFlags_DontClosePopups = 1 << 3,
ImGuiButtonFlags_Disabled = 1 << 4
ImGuiButtonFlags_Disabled = 1 << 4,
ImGuiButtonFlags_AlignTextBaseLine = 1 << 5
};
enum ImGuiSelectableFlagsPrivate_
@ -5166,8 +5167,12 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), Im
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
ImVec2 pos = window->DC.CursorPos;
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset)
pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : (label_size.x + style.FramePadding.x*2), size_arg.y != 0.0f ? size_arg.y : (label_size.y + style.FramePadding.y*2));
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
const ImRect bb(pos, pos + size);
ItemSize(bb, style.FramePadding.y);
if (!ItemAdd(bb, &id))
return false;
@ -5199,7 +5204,7 @@ bool ImGui::SmallButton(const char* label)
ImGuiState& g = *GImGui;
float backup_padding_y = g.Style.FramePadding.y;
g.Style.FramePadding.y = 0.0f;
bool pressed = ButtonEx(label);
bool pressed = ButtonEx(label, ImVec2(0,0), ImGuiButtonFlags_AlignTextBaseLine);
g.Style.FramePadding.y = backup_padding_y;
return pressed;
}