mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Removed the dependency on realloc functionality
This commit is contained in:
parent
3f6091b26b
commit
98e71afa72
@ -537,7 +537,6 @@ ImGuiIO::ImGuiIO()
|
||||
// User functions
|
||||
RenderDrawListsFn = NULL;
|
||||
MemAllocFn = malloc;
|
||||
MemReallocFn = realloc;
|
||||
MemFreeFn = free;
|
||||
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||
@ -1479,11 +1478,6 @@ void ImGui::MemFree(void* ptr)
|
||||
{
|
||||
return GImGui.IO.MemFreeFn(ptr);
|
||||
}
|
||||
|
||||
void* ImGui::MemRealloc(void* ptr, size_t sz)
|
||||
{
|
||||
return GImGui.IO.MemReallocFn(ptr, sz);
|
||||
}
|
||||
|
||||
static ImGuiIniData* FindWindowSettings(const char* name)
|
||||
{
|
||||
|
13
imgui.h
13
imgui.h
@ -72,7 +72,6 @@ namespace ImGui
|
||||
// Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
|
||||
IMGUI_API void* MemAlloc(size_t sz);
|
||||
IMGUI_API void MemFree(void* ptr);
|
||||
IMGUI_API void* MemRealloc(void* ptr, size_t sz);
|
||||
}
|
||||
|
||||
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
|
||||
@ -114,8 +113,13 @@ public:
|
||||
inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; }
|
||||
inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; }
|
||||
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
|
||||
|
||||
inline void reserve(size_t new_capacity) { Data = (value_type*)ImGui::MemRealloc(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; }
|
||||
inline void reserve(size_t new_capacity) { if( new_capacity <= Capacity )
|
||||
return;
|
||||
T* NewData = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
|
||||
memcpy(NewData, Data, Size * sizeof(value_type));
|
||||
ImGui::MemFree(Data);
|
||||
Data = NewData;
|
||||
Capacity = new_capacity; }
|
||||
inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
|
||||
|
||||
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
|
||||
@ -523,9 +527,8 @@ struct ImGuiIO
|
||||
const char* (*GetClipboardTextFn)();
|
||||
void (*SetClipboardTextFn)(const char* text);
|
||||
|
||||
// Optional: override memory allocations (default to posix malloc/realloc/free)
|
||||
// Optional: override memory allocations (default to posix malloc/free)
|
||||
void* (*MemAllocFn)(size_t sz);
|
||||
void* (*MemReallocFn)(void* ptr, size_t sz);
|
||||
void (*MemFreeFn)(void* ptr);
|
||||
|
||||
// Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese inputs in Windows)
|
||||
|
Loading…
Reference in New Issue
Block a user