mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
InputText: Merged bits from Navigation branch (inc. g.ActiveIdIsJustActivated is only set on the toggle).
This commit is contained in:
parent
35e4fa7b85
commit
96d2942373
35
imgui.cpp
35
imgui.cpp
@ -1868,11 +1868,10 @@ ImGuiWindow* ImGui::GetParentWindow()
|
||||
void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.ActiveIdIsJustActivated = (g.ActiveId != id);
|
||||
g.ActiveId = id;
|
||||
g.ActiveIdAllowOverlap = false;
|
||||
g.ActiveIdIsJustActivated = true;
|
||||
if (id)
|
||||
g.ActiveIdIsAlive = true;
|
||||
g.ActiveIdIsAlive |= (id != 0);
|
||||
g.ActiveIdWindow = window;
|
||||
}
|
||||
|
||||
@ -7829,6 +7828,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||
const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
|
||||
|
||||
bool clear_active_id = false;
|
||||
|
||||
bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
|
||||
if (focus_requested || user_clicked || user_scrolled)
|
||||
{
|
||||
@ -7874,8 +7875,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
else if (io.MouseClicked[0])
|
||||
{
|
||||
// Release focus when we click outside
|
||||
if (g.ActiveId == id)
|
||||
ClearActiveID();
|
||||
clear_active_id = true;
|
||||
}
|
||||
|
||||
bool value_changed = false;
|
||||
@ -7948,9 +7948,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
// Consume characters
|
||||
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
|
||||
}
|
||||
}
|
||||
|
||||
// Handle various key-presses
|
||||
bool cancel_edit = false;
|
||||
bool cancel_edit = false;
|
||||
if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
|
||||
{
|
||||
// Handle key-presses
|
||||
const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
|
||||
const bool is_shortcut_key_only = (io.OSXBehaviors ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
|
||||
const bool is_wordmove_key_down = io.OSXBehaviors ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
|
||||
@ -7977,8 +7980,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
|
||||
if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
|
||||
{
|
||||
ClearActiveID();
|
||||
enter_pressed = true;
|
||||
enter_pressed = clear_active_id = true;
|
||||
}
|
||||
else if (is_editable)
|
||||
{
|
||||
@ -7993,7 +7995,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (InputTextFilterCharacter(&c, flags, callback, user_data))
|
||||
edit_state.OnKeyPressed((int)c);
|
||||
}
|
||||
else if (IsKeyPressedMap(ImGuiKey_Escape)) { ClearActiveID(); cancel_edit = true; }
|
||||
else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
|
||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
|
||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
|
||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
|
||||
@ -8047,7 +8049,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
ImGui::MemFree(clipboard_filtered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
if (cancel_edit)
|
||||
{
|
||||
// Restore initial value
|
||||
@ -8057,7 +8062,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
|
||||
// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
|
||||
bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
if (apply_edit_back_to_user_buffer)
|
||||
{
|
||||
// Apply new value immediately - copy modified buffer back
|
||||
// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
|
||||
@ -8145,6 +8154,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
}
|
||||
}
|
||||
|
||||
// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
|
||||
if (clear_active_id && g.ActiveId == id)
|
||||
ClearActiveID();
|
||||
|
||||
// Render
|
||||
// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
|
||||
const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user