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Merge branch 'master' into docking
# Conflicts: # examples/example_apple_opengl2/main.mm # imgui.cpp
This commit is contained in:
@ -2249,8 +2249,8 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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if (temp_input_is_active)
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{
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// Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
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// Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
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}
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@ -2331,7 +2331,7 @@ bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min
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return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags);
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}
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// NB: You likely want to specify the ImGuiSliderFlags_ClampOnInput when using this.
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// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
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bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -2384,7 +2384,7 @@ bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int
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return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags);
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}
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// NB: You likely want to specify the ImGuiSliderFlags_ClampOnInput when using this.
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// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
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bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -2856,8 +2856,8 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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if (temp_input_is_active)
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{
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// Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0;
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// Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set
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const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0;
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return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
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}
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@ -3185,8 +3185,7 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
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return value_changed;
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}
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// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the
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// ImGuiSliderFlags_ClampOnInput / ImGuiSliderFlags_ClampOnInput flag is set!
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// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set!
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// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility.
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// However this may not be ideal for all uses, as some user code may break on out of bound values.
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bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max)
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@ -5953,6 +5952,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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ItemSize(size, 0.0f);
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// Fill horizontal space
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// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets.
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const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
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const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
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@ -6164,7 +6164,8 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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// Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper.
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ImGuiContext& g = *GImGui;
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bool value_changed = false;
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ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
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ImGuiListClipper clipper;
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clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
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while (clipper.Step())
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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{
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@ -7037,13 +7038,16 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab->IndexDuringLayout = (ImS8)tab_dst_n;
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// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
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ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
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int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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if (tab_dst_n > 0 && curr_tab_section_n == 0 && prev_tab_section_n != 0)
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need_sort_by_section = true;
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if (tab_dst_n > 0 && prev_tab_section_n == 2 && curr_tab_section_n != 2)
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need_sort_by_section = true;
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if (tab_dst_n > 0)
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{
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ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
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int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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if (curr_tab_section_n == 0 && prev_tab_section_n != 0)
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need_sort_by_section = true;
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if (prev_tab_section_n == 2 && curr_tab_section_n != 2)
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need_sort_by_section = true;
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}
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sections[curr_tab_section_n].TabCount++;
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tab_dst_n++;
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@ -7948,7 +7952,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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bool close_button_pressed = false;
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bool close_button_visible = false;
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if (close_button_id != 0)
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if (is_contents_visible || bb.GetWidth() >= g.Style.TabMinWidthForUnselectedCloseButton)
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if (is_contents_visible || bb.GetWidth() >= g.Style.TabMinWidthForCloseButton)
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if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id)
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close_button_visible = true;
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if (close_button_visible)
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