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+ Link to CI actions added in 3be352f
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3be352fc80
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4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@ -318,6 +318,7 @@ jobs:
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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# Use https://github.com/marketplace/actions/actions-status-discord to send status to Discord
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- uses: sarisia/actions-status-discord@v1
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if: failure()
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with:
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@ -381,6 +382,7 @@ jobs:
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- name: Build example_apple_opengl2
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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# Use https://github.com/marketplace/actions/actions-status-discord to send status to Discord
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- uses: sarisia/actions-status-discord@v1
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if: failure()
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with:
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@ -401,6 +403,7 @@ jobs:
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# Code signing is required, but we disable it because it is irrelevant for CI builds.
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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# Use https://github.com/marketplace/actions/actions-status-discord to send status to Discord
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- uses: sarisia/actions-status-discord@v1
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if: failure()
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with:
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@ -431,6 +434,7 @@ jobs:
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popd
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make -C examples/example_emscripten
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# Use https://github.com/marketplace/actions/actions-status-discord to send status to Discord
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- uses: sarisia/actions-status-discord@v1
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if: failure()
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with:
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@ -6999,13 +6999,16 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab->IndexDuringLayout = (ImS8)tab_dst_n;
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// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
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ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
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int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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if (tab_dst_n > 0 && curr_tab_section_n == 0 && prev_tab_section_n != 0)
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need_sort_by_section = true;
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if (tab_dst_n > 0 && prev_tab_section_n == 2 && curr_tab_section_n != 2)
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need_sort_by_section = true;
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if (tab_dst_n > 0)
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{
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ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
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int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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if (curr_tab_section_n == 0 && prev_tab_section_n != 0)
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need_sort_by_section = true;
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if (prev_tab_section_n == 2 && curr_tab_section_n != 2)
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need_sort_by_section = true;
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}
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sections[curr_tab_section_n].TabCount++;
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tab_dst_n++;
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