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InputText: Fixed calling callback on frame of losing active id, fix part of 848e62bfe0
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#323 #701
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@ -8695,7 +8695,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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bool cancel_edit = false;
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if (g.ActiveId == id && !g.ActiveIdIsJustActivated)
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if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
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{
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// Handle key-presses
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const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
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@ -8806,7 +8806,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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value_changed = true;
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}
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}
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else
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if (!cancel_edit && !clear_active_id)
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{
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// Apply new value immediately - copy modified buffer back
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// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
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