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Vulkan: Viewports: Removed redundant field.
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29269d2aa8
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@ -783,7 +783,7 @@ void ImGui_ImplVulkan_NewFrame()
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{
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}
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// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains.
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// FIXME-VIEWPORT: Need to recreate all swap chains?
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void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
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{
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IM_ASSERT(min_image_count >= 2);
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@ -1225,8 +1225,8 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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VkResult err;
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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{
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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for (;;)
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{
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err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
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@ -1235,10 +1235,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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check_vk_result(err);
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}
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{
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferCurrentIndex);
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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}
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IM_ASSERT(wd->FrameIndex == fd->BackbufferCurrentIndex); // FIXME
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{
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err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
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check_vk_result(err);
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@ -1255,7 +1255,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.framebuffer = wd->Frames[fd->BackbufferCurrentIndex].Framebuffer;
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info.framebuffer = fd->Framebuffer;
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info.renderArea.extent.width = wd->Width;
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info.renderArea.extent.height = wd->Height;
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info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
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@ -1264,7 +1264,6 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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}
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}
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, &fd->RenderBuffers);
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{
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@ -1298,19 +1297,20 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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VkResult err;
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uint32_t PresentIndex = wd->FrameIndex;
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uint32_t present_index = wd->FrameIndex;
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[PresentIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[present_index];
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &fd->BackbufferCurrentIndex;
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info.pImageIndices = &present_index;
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err = vkQueuePresentKHR(v->Queue, &info);
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check_vk_result(err);
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wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize;
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wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize; // This is for the next vkWaitForFences()
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}
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void ImGui_ImplVulkan_InitPlatformInterface()
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@ -106,7 +106,6 @@ struct ImGui_ImplVulkanH_Frame
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VkSemaphore RenderCompleteSemaphore;
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VkImage Backbuffer;
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VkImageView BackbufferView;
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uint32_t BackbufferCurrentIndex;
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VkFramebuffer Framebuffer;
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ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
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};
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