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				https://github.com/Drezil/imgui.git
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	Merge branch 'vulkan_fix_master' into vulkan_fix_docking
# Conflicts: # examples/imgui_impl_vulkan.cpp
This commit is contained in:
		@@ -98,6 +98,15 @@ Other changes:
 | 
			
		||||
-----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Breaking Changes:
 | 
			
		||||
- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
 | 
			
		||||
  in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
 | 
			
		||||
  (The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
 | 
			
		||||
- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during
 | 
			
		||||
  initialization to specify the number of in-flight image requested by swap chains.
 | 
			
		||||
  (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
 | 
			
		||||
- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
 | 
			
		||||
  on them but it is possible you have!).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Other Changes:
 | 
			
		||||
- InputText: Fixed selection background starts rendering one frame after the cursor movement
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,13 @@
 | 
			
		||||
// dear imgui: standalone example application for Glfw + Vulkan
 | 
			
		||||
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
 | 
			
		||||
 | 
			
		||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | 
			
		||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | 
			
		||||
//   You will use those if you want to use this rendering back-end in your engine/app.
 | 
			
		||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
 | 
			
		||||
//   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | 
			
		||||
// Read comments in imgui_impl_vulkan.h.
 | 
			
		||||
 | 
			
		||||
#include "imgui.h"
 | 
			
		||||
#include "imgui_impl_glfw.h"
 | 
			
		||||
#include "imgui_impl_vulkan.h"
 | 
			
		||||
@@ -23,19 +30,21 @@
 | 
			
		||||
#define IMGUI_VULKAN_DEBUG_REPORT
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static VkAllocationCallbacks*       g_Allocator = NULL;
 | 
			
		||||
static VkInstance                   g_Instance = VK_NULL_HANDLE;
 | 
			
		||||
static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE;
 | 
			
		||||
static VkDevice                     g_Device = VK_NULL_HANDLE;
 | 
			
		||||
static uint32_t                     g_QueueFamily = (uint32_t)-1;
 | 
			
		||||
static VkQueue                      g_Queue = VK_NULL_HANDLE;
 | 
			
		||||
static VkDebugReportCallbackEXT     g_DebugReport = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE;
 | 
			
		||||
static VkAllocationCallbacks*   g_Allocator = NULL;
 | 
			
		||||
static VkInstance               g_Instance = VK_NULL_HANDLE;
 | 
			
		||||
static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE;
 | 
			
		||||
static VkDevice                 g_Device = VK_NULL_HANDLE;
 | 
			
		||||
static uint32_t                 g_QueueFamily = (uint32_t)-1;
 | 
			
		||||
static VkQueue                  g_Queue = VK_NULL_HANDLE;
 | 
			
		||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
static ImGui_ImplVulkanH_WindowData g_WindowData;
 | 
			
		||||
static bool                         g_ResizeWanted = false;
 | 
			
		||||
static int                          g_ResizeWidth = 0, g_ResizeHeight = 0;
 | 
			
		||||
static ImGui_ImplVulkanH_Window g_WindowData;
 | 
			
		||||
static int                      g_MinImageCount = 2;
 | 
			
		||||
static bool                     g_SwapChainRebuild = false;
 | 
			
		||||
static int                      g_SwapChainResizeWidth = 0;
 | 
			
		||||
static int                      g_SwapChainResizeHeight = 0;
 | 
			
		||||
 | 
			
		||||
static void check_vk_result(VkResult err)
 | 
			
		||||
{
 | 
			
		||||
@@ -107,6 +116,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
 | 
			
		||||
        uint32_t gpu_count;
 | 
			
		||||
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        IM_ASSERT(gpu_count > 0);
 | 
			
		||||
 | 
			
		||||
        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
 | 
			
		||||
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
 | 
			
		||||
@@ -183,7 +193,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
 | 
			
		||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
    wd->Surface = surface;
 | 
			
		||||
 | 
			
		||||
@@ -211,14 +221,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
 | 
			
		||||
    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
 | 
			
		||||
 | 
			
		||||
    // Create SwapChain, RenderPass, Framebuffer, etc.
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
 | 
			
		||||
    IM_ASSERT(g_MinImageCount >= 2);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void CleanupVulkan()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
 | 
			
		||||
    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
 | 
			
		||||
 | 
			
		||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT
 | 
			
		||||
@@ -231,7 +239,16 @@ static void CleanupVulkan()
 | 
			
		||||
    vkDestroyInstance(g_Instance, g_Allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
static void CleanupVulkanWindow()
 | 
			
		||||
{
 | 
			
		||||
    // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
 | 
			
		||||
    // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each 
 | 
			
		||||
    // ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
 | 
			
		||||
{
 | 
			
		||||
    VkResult err;
 | 
			
		||||
 | 
			
		||||
@@ -239,7 +256,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    {
 | 
			
		||||
        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
@@ -260,7 +277,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
        VkRenderPassBeginInfo info = {};
 | 
			
		||||
        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
 | 
			
		||||
        info.renderPass = wd->RenderPass;
 | 
			
		||||
        info.framebuffer = wd->Framebuffer[wd->FrameIndex];
 | 
			
		||||
        info.framebuffer = fd->Framebuffer;
 | 
			
		||||
        info.renderArea.extent.width = wd->Width;
 | 
			
		||||
        info.renderArea.extent.height = wd->Height;
 | 
			
		||||
        info.clearValueCount = 1;
 | 
			
		||||
@@ -269,7 +286,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Record Imgui Draw Data and draw funcs into command buffer
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
 | 
			
		||||
 | 
			
		||||
    // Submit command buffer
 | 
			
		||||
    vkCmdEndRenderPass(fd->CommandBuffer);
 | 
			
		||||
@@ -292,9 +309,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    VkPresentInfoKHR info = {};
 | 
			
		||||
    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
 | 
			
		||||
    info.waitSemaphoreCount = 1;
 | 
			
		||||
@@ -313,14 +330,14 @@ static void glfw_error_callback(int error, const char* description)
 | 
			
		||||
 | 
			
		||||
static void glfw_resize_callback(GLFWwindow*, int w, int h)
 | 
			
		||||
{
 | 
			
		||||
    g_ResizeWanted = true;
 | 
			
		||||
    g_ResizeWidth = w;
 | 
			
		||||
    g_ResizeHeight = h;
 | 
			
		||||
    g_SwapChainRebuild = true;
 | 
			
		||||
    g_SwapChainResizeWidth = w;
 | 
			
		||||
    g_SwapChainResizeHeight = h;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main(int, char**)
 | 
			
		||||
{
 | 
			
		||||
    // Setup window
 | 
			
		||||
    // Setup GLFW window
 | 
			
		||||
    glfwSetErrorCallback(glfw_error_callback);
 | 
			
		||||
    if (!glfwInit())
 | 
			
		||||
        return 1;
 | 
			
		||||
@@ -347,8 +364,8 @@ int main(int, char**)
 | 
			
		||||
    int w, h;
 | 
			
		||||
    glfwGetFramebufferSize(window, &w, &h);
 | 
			
		||||
    glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
 | 
			
		||||
    SetupVulkanWindowData(wd, surface, w, h);
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
 | 
			
		||||
    SetupVulkanWindow(wd, surface, w, h);
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui context
 | 
			
		||||
    IMGUI_CHECKVERSION();
 | 
			
		||||
@@ -384,6 +401,7 @@ int main(int, char**)
 | 
			
		||||
    init_info.PipelineCache = g_PipelineCache;
 | 
			
		||||
    init_info.DescriptorPool = g_DescriptorPool;
 | 
			
		||||
    init_info.Allocator = g_Allocator;
 | 
			
		||||
    init_info.MinImageCount = g_MinImageCount;
 | 
			
		||||
    init_info.CheckVkResultFn = check_vk_result;
 | 
			
		||||
    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
 | 
			
		||||
 | 
			
		||||
@@ -429,7 +447,7 @@ int main(int, char**)
 | 
			
		||||
 | 
			
		||||
        err = vkDeviceWaitIdle(g_Device);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        ImGui_ImplVulkan_InvalidateFontUploadObjects();
 | 
			
		||||
        ImGui_ImplVulkan_DestroyFontUploadObjects();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool show_demo_window = true;
 | 
			
		||||
@@ -445,10 +463,13 @@ int main(int, char**)
 | 
			
		||||
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
 | 
			
		||||
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
 | 
			
		||||
        glfwPollEvents();
 | 
			
		||||
        if (g_ResizeWanted)
 | 
			
		||||
 | 
			
		||||
        if (g_SwapChainRebuild)
 | 
			
		||||
        {
 | 
			
		||||
            ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
 | 
			
		||||
            g_ResizeWanted = false;
 | 
			
		||||
            g_SwapChainRebuild = false;
 | 
			
		||||
            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
 | 
			
		||||
            ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
 | 
			
		||||
            g_WindowData.FrameIndex = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Start the Dear ImGui frame
 | 
			
		||||
@@ -514,6 +535,8 @@ int main(int, char**)
 | 
			
		||||
    ImGui_ImplVulkan_Shutdown();
 | 
			
		||||
    ImGui_ImplGlfw_Shutdown();
 | 
			
		||||
    ImGui::DestroyContext();
 | 
			
		||||
 | 
			
		||||
    CleanupVulkanWindow();
 | 
			
		||||
    CleanupVulkan();
 | 
			
		||||
 | 
			
		||||
    glfwDestroyWindow(window);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,13 @@
 | 
			
		||||
// dear imgui: standalone example application for SDL2 + Vulkan
 | 
			
		||||
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
 | 
			
		||||
 | 
			
		||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | 
			
		||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | 
			
		||||
//   You will use those if you want to use this rendering back-end in your engine/app.
 | 
			
		||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
 | 
			
		||||
//   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | 
			
		||||
// Read comments in imgui_impl_vulkan.h.
 | 
			
		||||
 | 
			
		||||
#include "imgui.h"
 | 
			
		||||
#include "imgui_impl_sdl.h"
 | 
			
		||||
#include "imgui_impl_vulkan.h"
 | 
			
		||||
@@ -15,17 +22,21 @@
 | 
			
		||||
#define IMGUI_VULKAN_DEBUG_REPORT
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static VkAllocationCallbacks*       g_Allocator = NULL;
 | 
			
		||||
static VkInstance                   g_Instance = VK_NULL_HANDLE;
 | 
			
		||||
static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE;
 | 
			
		||||
static VkDevice                     g_Device = VK_NULL_HANDLE;
 | 
			
		||||
static uint32_t                     g_QueueFamily = (uint32_t)-1;
 | 
			
		||||
static VkQueue                      g_Queue = VK_NULL_HANDLE;
 | 
			
		||||
static VkDebugReportCallbackEXT     g_DebugReport = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE;
 | 
			
		||||
static VkAllocationCallbacks*   g_Allocator = NULL;
 | 
			
		||||
static VkInstance               g_Instance = VK_NULL_HANDLE;
 | 
			
		||||
static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE;
 | 
			
		||||
static VkDevice                 g_Device = VK_NULL_HANDLE;
 | 
			
		||||
static uint32_t                 g_QueueFamily = (uint32_t)-1;
 | 
			
		||||
static VkQueue                  g_Queue = VK_NULL_HANDLE;
 | 
			
		||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
static ImGui_ImplVulkanH_WindowData g_WindowData;
 | 
			
		||||
static ImGui_ImplVulkanH_Window g_WindowData;
 | 
			
		||||
static uint32_t                 g_MinImageCount = 2;
 | 
			
		||||
static bool                     g_SwapChainRebuild = false;
 | 
			
		||||
static int                      g_SwapChainResizeWidth = 0;
 | 
			
		||||
static int                      g_SwapChainResizeHeight = 0;
 | 
			
		||||
 | 
			
		||||
static void check_vk_result(VkResult err)
 | 
			
		||||
{
 | 
			
		||||
@@ -97,6 +108,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
 | 
			
		||||
        uint32_t gpu_count;
 | 
			
		||||
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        IM_ASSERT(gpu_count > 0);
 | 
			
		||||
 | 
			
		||||
        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
 | 
			
		||||
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
 | 
			
		||||
@@ -173,7 +185,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
 | 
			
		||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
    wd->Surface = surface;
 | 
			
		||||
 | 
			
		||||
@@ -201,14 +213,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
 | 
			
		||||
    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
 | 
			
		||||
 | 
			
		||||
    // Create SwapChain, RenderPass, Framebuffer, etc.
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
 | 
			
		||||
    IM_ASSERT(g_MinImageCount >= 2);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void CleanupVulkan()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
 | 
			
		||||
    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
 | 
			
		||||
 | 
			
		||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT
 | 
			
		||||
@@ -221,7 +231,16 @@ static void CleanupVulkan()
 | 
			
		||||
    vkDestroyInstance(g_Instance, g_Allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
static void CleanupVulkanWindow()
 | 
			
		||||
{
 | 
			
		||||
    // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
 | 
			
		||||
    // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each 
 | 
			
		||||
    // ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
 | 
			
		||||
{
 | 
			
		||||
    VkResult err;
 | 
			
		||||
 | 
			
		||||
@@ -229,7 +248,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    {
 | 
			
		||||
        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
@@ -250,7 +269,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
        VkRenderPassBeginInfo info = {};
 | 
			
		||||
        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
 | 
			
		||||
        info.renderPass = wd->RenderPass;
 | 
			
		||||
        info.framebuffer = wd->Framebuffer[wd->FrameIndex];
 | 
			
		||||
        info.framebuffer = fd->Framebuffer;
 | 
			
		||||
        info.renderArea.extent.width = wd->Width;
 | 
			
		||||
        info.renderArea.extent.height = wd->Height;
 | 
			
		||||
        info.clearValueCount = 1;
 | 
			
		||||
@@ -259,7 +278,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Record Imgui Draw Data and draw funcs into command buffer
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
 | 
			
		||||
 | 
			
		||||
    // Submit command buffer
 | 
			
		||||
    vkCmdEndRenderPass(fd->CommandBuffer);
 | 
			
		||||
@@ -282,9 +301,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
 | 
			
		||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    VkPresentInfoKHR info = {};
 | 
			
		||||
    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
 | 
			
		||||
    info.waitSemaphoreCount = 1;
 | 
			
		||||
@@ -331,8 +350,8 @@ int main(int, char**)
 | 
			
		||||
    // Create Framebuffers
 | 
			
		||||
    int w, h;
 | 
			
		||||
    SDL_GetWindowSize(window, &w, &h);
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
 | 
			
		||||
    SetupVulkanWindowData(wd, surface, w, h);
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &g_WindowData;
 | 
			
		||||
    SetupVulkanWindow(wd, surface, w, h);
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui context
 | 
			
		||||
    ImGui::CreateContext();
 | 
			
		||||
@@ -366,6 +385,7 @@ int main(int, char**)
 | 
			
		||||
    init_info.PipelineCache = g_PipelineCache;
 | 
			
		||||
    init_info.DescriptorPool = g_DescriptorPool;
 | 
			
		||||
    init_info.Allocator = g_Allocator;
 | 
			
		||||
    init_info.MinImageCount = g_MinImageCount;
 | 
			
		||||
    init_info.CheckVkResultFn = check_vk_result;
 | 
			
		||||
    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
 | 
			
		||||
 | 
			
		||||
@@ -411,7 +431,7 @@ int main(int, char**)
 | 
			
		||||
 | 
			
		||||
        err = vkDeviceWaitIdle(g_Device);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        ImGui_ImplVulkan_InvalidateFontUploadObjects();
 | 
			
		||||
        ImGui_ImplVulkan_DestroyFontUploadObjects();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool show_demo_window = true;
 | 
			
		||||
@@ -434,7 +454,19 @@ int main(int, char**)
 | 
			
		||||
            if (event.type == SDL_QUIT)
 | 
			
		||||
                done = true;
 | 
			
		||||
            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
 | 
			
		||||
                ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2);
 | 
			
		||||
            {
 | 
			
		||||
                g_SwapChainResizeWidth = (int)event.window.data1;
 | 
			
		||||
                g_SwapChainResizeHeight = (int)event.window.data2;
 | 
			
		||||
                g_SwapChainRebuild = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (g_SwapChainRebuild)
 | 
			
		||||
        {
 | 
			
		||||
            g_SwapChainRebuild = false;
 | 
			
		||||
            ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
 | 
			
		||||
            ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
 | 
			
		||||
            g_WindowData.FrameIndex = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Start the Dear ImGui frame
 | 
			
		||||
@@ -500,6 +532,8 @@ int main(int, char**)
 | 
			
		||||
    ImGui_ImplVulkan_Shutdown();
 | 
			
		||||
    ImGui_ImplSDL2_Shutdown();
 | 
			
		||||
    ImGui::DestroyContext();
 | 
			
		||||
 | 
			
		||||
    CleanupVulkanWindow();
 | 
			
		||||
    CleanupVulkan();
 | 
			
		||||
 | 
			
		||||
    SDL_DestroyWindow(window);
 | 
			
		||||
 
 | 
			
		||||
@@ -12,8 +12,18 @@
 | 
			
		||||
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
 | 
			
		||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
 | 
			
		||||
 | 
			
		||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | 
			
		||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | 
			
		||||
//   You will use those if you want to use this rendering back-end in your engine/app.
 | 
			
		||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
 | 
			
		||||
//   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | 
			
		||||
// Read comments in imgui_impl_vulkan.h.
 | 
			
		||||
 | 
			
		||||
// CHANGELOG
 | 
			
		||||
// (minor and older changes stripped away, please see git history for details)
 | 
			
		||||
//  2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
 | 
			
		||||
//  2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
 | 
			
		||||
//  2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
 | 
			
		||||
//  2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
 | 
			
		||||
//  2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
 | 
			
		||||
//  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
 | 
			
		||||
@@ -36,45 +46,31 @@
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
// Vulkan data
 | 
			
		||||
static const VkAllocationCallbacks* g_Allocator = NULL;
 | 
			
		||||
static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE;
 | 
			
		||||
static VkInstance                   g_Instance = VK_NULL_HANDLE;
 | 
			
		||||
static VkDevice                     g_Device = VK_NULL_HANDLE;
 | 
			
		||||
static uint32_t                     g_QueueFamily = (uint32_t)-1;
 | 
			
		||||
static VkQueue                      g_Queue = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE;
 | 
			
		||||
static VkRenderPass                 g_RenderPass = VK_NULL_HANDLE;
 | 
			
		||||
static void                         (*g_CheckVkResultFn)(VkResult err) = NULL;
 | 
			
		||||
 | 
			
		||||
static VkDeviceSize                 g_BufferMemoryAlignment = 256;
 | 
			
		||||
static VkPipelineCreateFlags        g_PipelineCreateFlags = 0;
 | 
			
		||||
 | 
			
		||||
static VkDescriptorSetLayout        g_DescriptorSetLayout = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineLayout             g_PipelineLayout = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorSet              g_DescriptorSet = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipeline                   g_Pipeline = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
// Frame data
 | 
			
		||||
struct FrameDataForRender
 | 
			
		||||
{
 | 
			
		||||
    VkDeviceMemory  VertexBufferMemory;
 | 
			
		||||
    VkDeviceMemory  IndexBufferMemory;
 | 
			
		||||
    VkDeviceSize    VertexBufferSize;
 | 
			
		||||
    VkDeviceSize    IndexBufferSize;
 | 
			
		||||
    VkBuffer        VertexBuffer;
 | 
			
		||||
    VkBuffer        IndexBuffer;
 | 
			
		||||
};
 | 
			
		||||
static int                    g_FrameIndex = 0;
 | 
			
		||||
static FrameDataForRender     g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
 | 
			
		||||
static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
 | 
			
		||||
static VkRenderPass             g_RenderPass = VK_NULL_HANDLE;
 | 
			
		||||
static VkDeviceSize             g_BufferMemoryAlignment = 256;
 | 
			
		||||
static VkPipelineCreateFlags    g_PipelineCreateFlags = 0x00;
 | 
			
		||||
static VkDescriptorSetLayout    g_DescriptorSetLayout = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipelineLayout         g_PipelineLayout = VK_NULL_HANDLE;
 | 
			
		||||
static VkDescriptorSet          g_DescriptorSet = VK_NULL_HANDLE;
 | 
			
		||||
static VkPipeline               g_Pipeline = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
// Font data
 | 
			
		||||
static VkSampler              g_FontSampler = VK_NULL_HANDLE;
 | 
			
		||||
static VkDeviceMemory         g_FontMemory = VK_NULL_HANDLE;
 | 
			
		||||
static VkImage                g_FontImage = VK_NULL_HANDLE;
 | 
			
		||||
static VkImageView            g_FontView = VK_NULL_HANDLE;
 | 
			
		||||
static VkDeviceMemory         g_UploadBufferMemory = VK_NULL_HANDLE;
 | 
			
		||||
static VkBuffer               g_UploadBuffer = VK_NULL_HANDLE;
 | 
			
		||||
static VkSampler                g_FontSampler = VK_NULL_HANDLE;
 | 
			
		||||
static VkDeviceMemory           g_FontMemory = VK_NULL_HANDLE;
 | 
			
		||||
static VkImage                  g_FontImage = VK_NULL_HANDLE;
 | 
			
		||||
static VkImageView              g_FontView = VK_NULL_HANDLE;
 | 
			
		||||
static VkDeviceMemory           g_UploadBufferMemory = VK_NULL_HANDLE;
 | 
			
		||||
static VkBuffer                 g_UploadBuffer = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
// Forward Declarations
 | 
			
		||||
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
 | 
			
		||||
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
// SHADERS
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
// Forward Declarations
 | 
			
		||||
static void ImGui_ImplVulkan_InitPlatformInterface();
 | 
			
		||||
@@ -185,10 +181,15 @@ static uint32_t __glsl_shader_frag_spv[] =
 | 
			
		||||
    0x00010038
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
// FUNCTIONS
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    VkPhysicalDeviceMemoryProperties prop;
 | 
			
		||||
    vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
 | 
			
		||||
    vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
 | 
			
		||||
    for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
 | 
			
		||||
        if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
 | 
			
		||||
            return i;
 | 
			
		||||
@@ -197,17 +198,19 @@ static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, ui
 | 
			
		||||
 | 
			
		||||
static void check_vk_result(VkResult err)
 | 
			
		||||
{
 | 
			
		||||
    if (g_CheckVkResultFn)
 | 
			
		||||
        g_CheckVkResultFn(err);
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    if (v->CheckVkResultFn)
 | 
			
		||||
        v->CheckVkResultFn(err);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    if (buffer != VK_NULL_HANDLE)
 | 
			
		||||
        vkDestroyBuffer(g_Device, buffer, g_Allocator);
 | 
			
		||||
        vkDestroyBuffer(v->Device, buffer, v->Allocator);
 | 
			
		||||
    if (buffer_memory)
 | 
			
		||||
        vkFreeMemory(g_Device, buffer_memory, g_Allocator);
 | 
			
		||||
        vkFreeMemory(v->Device, buffer_memory, v->Allocator);
 | 
			
		||||
 | 
			
		||||
    VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
 | 
			
		||||
    VkBufferCreateInfo buffer_info = {};
 | 
			
		||||
@@ -215,27 +218,27 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
 | 
			
		||||
    buffer_info.size = vertex_buffer_size_aligned;
 | 
			
		||||
    buffer_info.usage = usage;
 | 
			
		||||
    buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
 | 
			
		||||
    err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
 | 
			
		||||
    err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    VkMemoryRequirements req;
 | 
			
		||||
    vkGetBufferMemoryRequirements(g_Device, buffer, &req);
 | 
			
		||||
    vkGetBufferMemoryRequirements(v->Device, buffer, &req);
 | 
			
		||||
    g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
 | 
			
		||||
    VkMemoryAllocateInfo alloc_info = {};
 | 
			
		||||
    alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
 | 
			
		||||
    alloc_info.allocationSize = req.size;
 | 
			
		||||
    alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
 | 
			
		||||
    err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
 | 
			
		||||
    err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
 | 
			
		||||
    err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
    p_buffer_size = new_size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Render function
 | 
			
		||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
 | 
			
		||||
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
 | 
			
		||||
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
 | 
			
		||||
{
 | 
			
		||||
    // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
 | 
			
		||||
    int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
 | 
			
		||||
@@ -243,9 +246,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
 | 
			
		||||
    if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
 | 
			
		||||
    g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
 | 
			
		||||
 | 
			
		||||
    // Create the Vertex and Index buffers:
 | 
			
		||||
    size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
 | 
			
		||||
@@ -259,9 +261,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
 | 
			
		||||
    {
 | 
			
		||||
        ImDrawVert* vtx_dst = NULL;
 | 
			
		||||
        ImDrawIdx* idx_dst = NULL;
 | 
			
		||||
        err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
 | 
			
		||||
        err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
 | 
			
		||||
        err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        for (int n = 0; n < draw_data->CmdListsCount; n++)
 | 
			
		||||
        {
 | 
			
		||||
@@ -278,10 +280,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
 | 
			
		||||
        range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
 | 
			
		||||
        range[1].memory = fd->IndexBufferMemory;
 | 
			
		||||
        range[1].size = VK_WHOLE_SIZE;
 | 
			
		||||
        err = vkFlushMappedMemoryRanges(g_Device, 2, range);
 | 
			
		||||
        err = vkFlushMappedMemoryRanges(v->Device, 2, range);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        vkUnmapMemory(g_Device, fd->VertexBufferMemory);
 | 
			
		||||
        vkUnmapMemory(g_Device, fd->IndexBufferMemory);
 | 
			
		||||
        vkUnmapMemory(v->Device, fd->VertexBufferMemory);
 | 
			
		||||
        vkUnmapMemory(v->Device, fd->IndexBufferMemory);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Bind pipeline and descriptor sets:
 | 
			
		||||
@@ -379,6 +381,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
 | 
			
		||||
 | 
			
		||||
bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    ImGuiIO& io = ImGui::GetIO();
 | 
			
		||||
 | 
			
		||||
    unsigned char* pixels;
 | 
			
		||||
@@ -404,17 +407,17 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
        info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
 | 
			
		||||
        info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
 | 
			
		||||
        info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
 | 
			
		||||
        err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
 | 
			
		||||
        err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        VkMemoryRequirements req;
 | 
			
		||||
        vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
 | 
			
		||||
        vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
 | 
			
		||||
        VkMemoryAllocateInfo alloc_info = {};
 | 
			
		||||
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
 | 
			
		||||
        alloc_info.allocationSize = req.size;
 | 
			
		||||
        alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
 | 
			
		||||
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
 | 
			
		||||
        err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
 | 
			
		||||
        err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -428,7 +431,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
        info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
        info.subresourceRange.levelCount = 1;
 | 
			
		||||
        info.subresourceRange.layerCount = 1;
 | 
			
		||||
        err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
 | 
			
		||||
        err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -444,7 +447,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
        write_desc[0].descriptorCount = 1;
 | 
			
		||||
        write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
 | 
			
		||||
        write_desc[0].pImageInfo = desc_image;
 | 
			
		||||
        vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
 | 
			
		||||
        vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Create the Upload Buffer:
 | 
			
		||||
@@ -454,34 +457,34 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
        buffer_info.size = upload_size;
 | 
			
		||||
        buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
 | 
			
		||||
        buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
 | 
			
		||||
        err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
 | 
			
		||||
        err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        VkMemoryRequirements req;
 | 
			
		||||
        vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
 | 
			
		||||
        vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
 | 
			
		||||
        g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
 | 
			
		||||
        VkMemoryAllocateInfo alloc_info = {};
 | 
			
		||||
        alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
 | 
			
		||||
        alloc_info.allocationSize = req.size;
 | 
			
		||||
        alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
 | 
			
		||||
        err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
 | 
			
		||||
        err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
 | 
			
		||||
        err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Upload to Buffer:
 | 
			
		||||
    {
 | 
			
		||||
        char* map = NULL;
 | 
			
		||||
        err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
 | 
			
		||||
        err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        memcpy(map, pixels, upload_size);
 | 
			
		||||
        VkMappedMemoryRange range[1] = {};
 | 
			
		||||
        range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
 | 
			
		||||
        range[0].memory = g_UploadBufferMemory;
 | 
			
		||||
        range[0].size = upload_size;
 | 
			
		||||
        err = vkFlushMappedMemoryRanges(g_Device, 1, range);
 | 
			
		||||
        err = vkFlushMappedMemoryRanges(v->Device, 1, range);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        vkUnmapMemory(g_Device, g_UploadBufferMemory);
 | 
			
		||||
        vkUnmapMemory(v->Device, g_UploadBufferMemory);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Copy to Image:
 | 
			
		||||
@@ -530,6 +533,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
 | 
			
		||||
 | 
			
		||||
bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    VkShaderModule vert_module;
 | 
			
		||||
    VkShaderModule frag_module;
 | 
			
		||||
@@ -540,13 +544,13 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
        vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
 | 
			
		||||
        vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
 | 
			
		||||
        vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
 | 
			
		||||
        err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
 | 
			
		||||
        err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        VkShaderModuleCreateInfo frag_info = {};
 | 
			
		||||
        frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
 | 
			
		||||
        frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
 | 
			
		||||
        frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
 | 
			
		||||
        err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
 | 
			
		||||
        err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -563,7 +567,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
        info.minLod = -1000;
 | 
			
		||||
        info.maxLod = 1000;
 | 
			
		||||
        info.maxAnisotropy = 1.0f;
 | 
			
		||||
        err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
 | 
			
		||||
        err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -579,7 +583,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
        info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
 | 
			
		||||
        info.bindingCount = 1;
 | 
			
		||||
        info.pBindings = binding;
 | 
			
		||||
        err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
 | 
			
		||||
        err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -587,10 +591,10 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
    {
 | 
			
		||||
        VkDescriptorSetAllocateInfo alloc_info = {};
 | 
			
		||||
        alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
 | 
			
		||||
        alloc_info.descriptorPool = g_DescriptorPool;
 | 
			
		||||
        alloc_info.descriptorPool = v->DescriptorPool;
 | 
			
		||||
        alloc_info.descriptorSetCount = 1;
 | 
			
		||||
        alloc_info.pSetLayouts = &g_DescriptorSetLayout;
 | 
			
		||||
        err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
 | 
			
		||||
        err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -608,7 +612,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
        layout_info.pSetLayouts = set_layout;
 | 
			
		||||
        layout_info.pushConstantRangeCount = 1;
 | 
			
		||||
        layout_info.pPushConstantRanges = push_constants;
 | 
			
		||||
        err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
 | 
			
		||||
        err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -706,49 +710,42 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
 | 
			
		||||
    info.pDynamicState = &dynamic_state;
 | 
			
		||||
    info.layout = g_PipelineLayout;
 | 
			
		||||
    info.renderPass = g_RenderPass;
 | 
			
		||||
    err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
 | 
			
		||||
    err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
 | 
			
		||||
    vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
 | 
			
		||||
    vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
 | 
			
		||||
    vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void    ImGui_ImplVulkan_InvalidateFontUploadObjects()
 | 
			
		||||
void    ImGui_ImplVulkan_DestroyFontUploadObjects()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    if (g_UploadBuffer)
 | 
			
		||||
    {
 | 
			
		||||
        vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
 | 
			
		||||
        vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
 | 
			
		||||
        g_UploadBuffer = VK_NULL_HANDLE;
 | 
			
		||||
    }
 | 
			
		||||
    if (g_UploadBufferMemory)
 | 
			
		||||
    {
 | 
			
		||||
        vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
 | 
			
		||||
        vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
 | 
			
		||||
        g_UploadBufferMemory = VK_NULL_HANDLE;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void    ImGui_ImplVulkan_InvalidateDeviceObjects()
 | 
			
		||||
void    ImGui_ImplVulkan_DestroyDeviceObjects()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_InvalidateFontUploadObjects();
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
 | 
			
		||||
    for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++)
 | 
			
		||||
    {
 | 
			
		||||
        FrameDataForRender* fd = &g_FramesDataBuffers[i];
 | 
			
		||||
        if (fd->VertexBuffer)       { vkDestroyBuffer   (g_Device, fd->VertexBuffer,        g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
 | 
			
		||||
        if (fd->VertexBufferMemory) { vkFreeMemory      (g_Device, fd->VertexBufferMemory,  g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
 | 
			
		||||
        if (fd->IndexBuffer)        { vkDestroyBuffer   (g_Device, fd->IndexBuffer,         g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
 | 
			
		||||
        if (fd->IndexBufferMemory)  { vkFreeMemory      (g_Device, fd->IndexBufferMemory,   g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (g_FontView)             { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontImage)            { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontMemory)           { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontSampler)          { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_PipelineLayout)       { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_Pipeline)             { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
 | 
			
		||||
    ImGui_ImplVulkan_DestroyFontUploadObjects();
 | 
			
		||||
    if (g_FontView)             { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontImage)            { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontMemory)           { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_FontSampler)          { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_PipelineLayout)       { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
 | 
			
		||||
    if (g_Pipeline)             { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
 | 
			
		||||
@@ -763,19 +760,11 @@ bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
 | 
			
		||||
    IM_ASSERT(info->Device != VK_NULL_HANDLE);
 | 
			
		||||
    IM_ASSERT(info->Queue != VK_NULL_HANDLE);
 | 
			
		||||
    IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
 | 
			
		||||
    IM_ASSERT(info->MinImageCount >= 2);
 | 
			
		||||
    IM_ASSERT(render_pass != VK_NULL_HANDLE);
 | 
			
		||||
 | 
			
		||||
    g_Instance = info->Instance;
 | 
			
		||||
    g_PhysicalDevice = info->PhysicalDevice;
 | 
			
		||||
    g_Device = info->Device;
 | 
			
		||||
    g_QueueFamily = info->QueueFamily;
 | 
			
		||||
    g_Queue = info->Queue;
 | 
			
		||||
    g_VulkanInitInfo = *info;
 | 
			
		||||
    g_RenderPass = render_pass;
 | 
			
		||||
    g_PipelineCache = info->PipelineCache;
 | 
			
		||||
    g_DescriptorPool = info->DescriptorPool;
 | 
			
		||||
    g_Allocator = info->Allocator;
 | 
			
		||||
    g_CheckVkResultFn = info->CheckVkResultFn;
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkan_CreateDeviceObjects();
 | 
			
		||||
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
@@ -787,16 +776,37 @@ bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
 | 
			
		||||
void ImGui_ImplVulkan_Shutdown()
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkan_ShutdownPlatformInterface();
 | 
			
		||||
    ImGui_ImplVulkan_InvalidateDeviceObjects();
 | 
			
		||||
    ImGui_ImplVulkan_DestroyDeviceObjects();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkan_NewFrame()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains.
 | 
			
		||||
void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
 | 
			
		||||
{
 | 
			
		||||
    IM_ASSERT(min_image_count >= 2);
 | 
			
		||||
    g_VulkanInitInfo.MinImageCount = min_image_count;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers 
 | 
			
		||||
// structure to ImGui_ImplVulkan_RenderDrawData.
 | 
			
		||||
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
 | 
			
		||||
{
 | 
			
		||||
    (void)instance;
 | 
			
		||||
    if (buffers->VertexBuffer)       { vkDestroyBuffer(device, buffers->VertexBuffer,       allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
 | 
			
		||||
    if (buffers->VertexBufferMemory) { vkFreeMemory   (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
 | 
			
		||||
    if (buffers->IndexBuffer)        { vkDestroyBuffer(device, buffers->IndexBuffer,        allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
 | 
			
		||||
    if (buffers->IndexBufferMemory)  { vkFreeMemory   (device, buffers->IndexBufferMemory,  allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
 | 
			
		||||
    buffers->VertexBufferSize = 0;
 | 
			
		||||
    buffers->IndexBufferSize = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// Internal / Miscellaneous Vulkan Helpers
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// You probably do NOT need to use or care about those functions.
 | 
			
		||||
// Those functions only exist because:
 | 
			
		||||
@@ -804,40 +814,14 @@ void ImGui_ImplVulkan_NewFrame()
 | 
			
		||||
//   2) the upcoming multi-viewport feature will need them internally.
 | 
			
		||||
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
 | 
			
		||||
// but it is too much code to duplicate everywhere so we exceptionally expose them.
 | 
			
		||||
// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
 | 
			
		||||
//
 | 
			
		||||
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
 | 
			
		||||
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
 | 
			
		||||
// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 | 
			
		||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h> // malloc
 | 
			
		||||
 | 
			
		||||
ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
 | 
			
		||||
{
 | 
			
		||||
    BackbufferIndex = 0;
 | 
			
		||||
    CommandPool = VK_NULL_HANDLE;
 | 
			
		||||
    CommandBuffer = VK_NULL_HANDLE;
 | 
			
		||||
    Fence = VK_NULL_HANDLE;
 | 
			
		||||
    ImageAcquiredSemaphore = VK_NULL_HANDLE;
 | 
			
		||||
    RenderCompleteSemaphore = VK_NULL_HANDLE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
 | 
			
		||||
{
 | 
			
		||||
    Width = Height = 0;
 | 
			
		||||
    Swapchain = VK_NULL_HANDLE;
 | 
			
		||||
    Surface = VK_NULL_HANDLE;
 | 
			
		||||
    memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
 | 
			
		||||
    PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
 | 
			
		||||
    RenderPass = VK_NULL_HANDLE;
 | 
			
		||||
    ClearEnable = true;
 | 
			
		||||
    memset(&ClearValue, 0, sizeof(ClearValue));
 | 
			
		||||
    BackBufferCount = 0;
 | 
			
		||||
    memset(&BackBuffer, 0, sizeof(BackBuffer));
 | 
			
		||||
    memset(&BackBufferView, 0, sizeof(BackBufferView));
 | 
			
		||||
    memset(&Framebuffer, 0, sizeof(Framebuffer));
 | 
			
		||||
    FrameIndex = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
 | 
			
		||||
{
 | 
			
		||||
    IM_ASSERT(request_formats != NULL);
 | 
			
		||||
@@ -904,17 +888,18 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
 | 
			
		||||
    return VK_PRESENT_MODE_FIFO_KHR; // Always available
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
 | 
			
		||||
{
 | 
			
		||||
    IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
 | 
			
		||||
    IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
 | 
			
		||||
    (void)instance;
 | 
			
		||||
    (void)physical_device;
 | 
			
		||||
    (void)allocator;
 | 
			
		||||
 | 
			
		||||
    // Create Command Buffers
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
 | 
			
		||||
    for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
    {
 | 
			
		||||
        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
 | 
			
		||||
        ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
 | 
			
		||||
        {
 | 
			
		||||
            VkCommandPoolCreateInfo info = {};
 | 
			
		||||
            info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
 | 
			
		||||
@@ -962,24 +947,21 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
 | 
			
		||||
    return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
 | 
			
		||||
// Also destroy old swap chain and in-flight frames data, if any.
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
 | 
			
		||||
{
 | 
			
		||||
    uint32_t min_image_count = 2;   // FIXME: this should become a function parameter
 | 
			
		||||
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    VkSwapchainKHR old_swapchain = wd->Swapchain;
 | 
			
		||||
    err = vkDeviceWaitIdle(device);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
 | 
			
		||||
    // Destroy old Framebuffer
 | 
			
		||||
    for (uint32_t i = 0; i < wd->BackBufferCount; i++)
 | 
			
		||||
    {
 | 
			
		||||
        if (wd->BackBufferView[i])
 | 
			
		||||
            vkDestroyImageView(device, wd->BackBufferView[i], allocator);
 | 
			
		||||
        if (wd->Framebuffer[i])
 | 
			
		||||
            vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
 | 
			
		||||
    }
 | 
			
		||||
    wd->BackBufferCount = 0;
 | 
			
		||||
    for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
        ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
 | 
			
		||||
    delete[] wd->Frames;
 | 
			
		||||
    wd->Frames = NULL;
 | 
			
		||||
    wd->FramesQueueSize = 0;
 | 
			
		||||
    if (wd->RenderPass)
 | 
			
		||||
        vkDestroyRenderPass(device, wd->RenderPass, allocator);
 | 
			
		||||
 | 
			
		||||
@@ -1023,10 +1005,19 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
 | 
			
		||||
        }
 | 
			
		||||
        err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
 | 
			
		||||
        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, NULL);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
 | 
			
		||||
        VkImage backbuffers[16] = {};
 | 
			
		||||
        IM_ASSERT(wd->FramesQueueSize >= min_image_count);
 | 
			
		||||
        IM_ASSERT(wd->FramesQueueSize < IM_ARRAYSIZE(backbuffers));
 | 
			
		||||
        err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
 | 
			
		||||
        check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
        IM_ASSERT(wd->Frames == NULL);
 | 
			
		||||
        wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
 | 
			
		||||
        memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
 | 
			
		||||
        for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
            wd->Frames[i].Backbuffer = backbuffers[i];
 | 
			
		||||
    }
 | 
			
		||||
    if (old_swapchain)
 | 
			
		||||
        vkDestroySwapchainKHR(device, old_swapchain, allocator);
 | 
			
		||||
@@ -1080,10 +1071,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
 | 
			
		||||
        info.components.a = VK_COMPONENT_SWIZZLE_A;
 | 
			
		||||
        VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
 | 
			
		||||
        info.subresourceRange = image_range;
 | 
			
		||||
        for (uint32_t i = 0; i < wd->BackBufferCount; i++)
 | 
			
		||||
        for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
        {
 | 
			
		||||
            info.image = wd->BackBuffer[i];
 | 
			
		||||
            err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
 | 
			
		||||
            ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
 | 
			
		||||
            info.image = fd->Backbuffer;
 | 
			
		||||
            err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -1099,40 +1091,58 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
 | 
			
		||||
        info.width = wd->Width;
 | 
			
		||||
        info.height = wd->Height;
 | 
			
		||||
        info.layers = 1;
 | 
			
		||||
        for (uint32_t i = 0; i < wd->BackBufferCount; i++)
 | 
			
		||||
        for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
        {
 | 
			
		||||
            attachment[0] = wd->BackBufferView[i];
 | 
			
		||||
            err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
 | 
			
		||||
            ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
 | 
			
		||||
            attachment[0] = fd->BackbufferView;
 | 
			
		||||
            err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
 | 
			
		||||
void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
 | 
			
		||||
{
 | 
			
		||||
    vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
 | 
			
		||||
    //vkQueueWaitIdle(g_Queue);
 | 
			
		||||
 | 
			
		||||
    for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
 | 
			
		||||
    {
 | 
			
		||||
        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
 | 
			
		||||
        vkDestroyFence(device, fd->Fence, allocator);
 | 
			
		||||
        vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
 | 
			
		||||
        vkDestroyCommandPool(device, fd->CommandPool, allocator);
 | 
			
		||||
        vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
 | 
			
		||||
        vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
 | 
			
		||||
    }
 | 
			
		||||
    for (uint32_t i = 0; i < wd->BackBufferCount; i++)
 | 
			
		||||
    {
 | 
			
		||||
        vkDestroyImageView(device, wd->BackBufferView[i], allocator);
 | 
			
		||||
        vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
 | 
			
		||||
    }
 | 
			
		||||
    for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
 | 
			
		||||
        ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
 | 
			
		||||
    delete[] wd->Frames;
 | 
			
		||||
    wd->Frames = NULL;
 | 
			
		||||
    vkDestroyRenderPass(device, wd->RenderPass, allocator);
 | 
			
		||||
    vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
 | 
			
		||||
    vkDestroySurfaceKHR(instance, wd->Surface, allocator);
 | 
			
		||||
    *wd = ImGui_ImplVulkanH_WindowData();
 | 
			
		||||
 | 
			
		||||
    *wd = ImGui_ImplVulkanH_Window();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
 | 
			
		||||
{
 | 
			
		||||
    (void)instance;
 | 
			
		||||
    vkDestroyFence(device, fd->Fence, allocator);
 | 
			
		||||
    vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
 | 
			
		||||
    vkDestroyCommandPool(device, fd->CommandPool, allocator);
 | 
			
		||||
    vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
 | 
			
		||||
    vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
 | 
			
		||||
    fd->Fence = VK_NULL_HANDLE;
 | 
			
		||||
    fd->CommandBuffer = VK_NULL_HANDLE;
 | 
			
		||||
    fd->CommandPool = VK_NULL_HANDLE;
 | 
			
		||||
    fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
    vkDestroyImageView(device, fd->BackbufferView, allocator);
 | 
			
		||||
    vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//--------------------------------------------------------------------------------------------------------
 | 
			
		||||
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
 | 
			
		||||
// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
 | 
			
		||||
@@ -1143,7 +1153,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
 | 
			
		||||
 | 
			
		||||
struct ImGuiViewportDataVulkan
 | 
			
		||||
{
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_Window Window;
 | 
			
		||||
 | 
			
		||||
    ImGuiViewportDataVulkan() { }
 | 
			
		||||
    ~ImGuiViewportDataVulkan() { }
 | 
			
		||||
@@ -1153,16 +1163,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
 | 
			
		||||
    viewport->RendererUserData = data;
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &data->Window;
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
 | 
			
		||||
    // Create surface
 | 
			
		||||
    ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
 | 
			
		||||
    VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
 | 
			
		||||
    VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
 | 
			
		||||
    // Check for WSI support
 | 
			
		||||
    VkBool32 res;
 | 
			
		||||
    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
 | 
			
		||||
    vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
 | 
			
		||||
    if (res != VK_TRUE)
 | 
			
		||||
    {
 | 
			
		||||
        fprintf(stderr, "Error no WSI support on physical device 0\n");
 | 
			
		||||
@@ -1172,18 +1183,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
 | 
			
		||||
    // Select Surface Format
 | 
			
		||||
    const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
 | 
			
		||||
    const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
 | 
			
		||||
    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
 | 
			
		||||
    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
 | 
			
		||||
 | 
			
		||||
    // Select Present Mode
 | 
			
		||||
    // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
 | 
			
		||||
    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
 | 
			
		||||
    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
 | 
			
		||||
    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
 | 
			
		||||
    //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
 | 
			
		||||
 | 
			
		||||
    // Create SwapChain, RenderPass, Framebuffer, etc.
 | 
			
		||||
    wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
 | 
			
		||||
@@ -1191,7 +1201,8 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
 | 
			
		||||
    // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
 | 
			
		||||
    if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
 | 
			
		||||
    {
 | 
			
		||||
        ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
 | 
			
		||||
        ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
        ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
 | 
			
		||||
        IM_DELETE(data);
 | 
			
		||||
    }
 | 
			
		||||
    viewport->RendererUserData = NULL;
 | 
			
		||||
@@ -1202,31 +1213,34 @@ static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
 | 
			
		||||
    ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
 | 
			
		||||
    if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
 | 
			
		||||
        return;
 | 
			
		||||
    data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
 | 
			
		||||
    ImGui_ImplVulkanH_CreateWindowSwapChain(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &data->Window;
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
    VkResult err;
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
        ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
        for (;;)
 | 
			
		||||
        {
 | 
			
		||||
            err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
 | 
			
		||||
            err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
 | 
			
		||||
            if (err == VK_SUCCESS) break;
 | 
			
		||||
            if (err == VK_TIMEOUT) continue;
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
        }
 | 
			
		||||
        {
 | 
			
		||||
            err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
 | 
			
		||||
            err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferCurrentIndex);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
        }
 | 
			
		||||
        IM_ASSERT(wd->FrameIndex == fd->BackbufferCurrentIndex); // FIXME
 | 
			
		||||
        {
 | 
			
		||||
            err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
 | 
			
		||||
            err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
            VkCommandBufferBeginInfo info = {};
 | 
			
		||||
            info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
 | 
			
		||||
@@ -1241,7 +1255,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 | 
			
		||||
            VkRenderPassBeginInfo info = {};
 | 
			
		||||
            info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
 | 
			
		||||
            info.renderPass = wd->RenderPass;
 | 
			
		||||
            info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
 | 
			
		||||
            info.framebuffer = wd->Frames[fd->BackbufferCurrentIndex].Framebuffer;
 | 
			
		||||
            info.renderArea.extent.width = wd->Width;
 | 
			
		||||
            info.renderArea.extent.height = wd->Height;
 | 
			
		||||
            info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
 | 
			
		||||
@@ -1250,10 +1264,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
    ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, &fd->RenderBuffers);
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
 | 
			
		||||
        vkCmdEndRenderPass(fd->CommandBuffer);
 | 
			
		||||
        {
 | 
			
		||||
            VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
 | 
			
		||||
@@ -1269,9 +1283,9 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 | 
			
		||||
 | 
			
		||||
            err = vkEndCommandBuffer(fd->CommandBuffer);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
            err = vkResetFences(g_Device, 1, &fd->Fence);
 | 
			
		||||
            err = vkResetFences(v->Device, 1, &fd->Fence);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
            err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
 | 
			
		||||
            err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
 | 
			
		||||
            check_vk_result(err);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -1280,22 +1294,23 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
 | 
			
		||||
static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
 | 
			
		||||
    ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
 | 
			
		||||
    ImGui_ImplVulkanH_Window* wd = &data->Window;
 | 
			
		||||
    ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
 | 
			
		||||
 | 
			
		||||
    VkResult err;
 | 
			
		||||
    uint32_t PresentIndex = wd->FrameIndex;
 | 
			
		||||
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[PresentIndex];
 | 
			
		||||
    VkPresentInfoKHR info = {};
 | 
			
		||||
    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
 | 
			
		||||
    info.waitSemaphoreCount = 1;
 | 
			
		||||
    info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
 | 
			
		||||
    info.swapchainCount = 1;
 | 
			
		||||
    info.pSwapchains = &wd->Swapchain;
 | 
			
		||||
    info.pImageIndices = &fd->BackbufferIndex;
 | 
			
		||||
    err = vkQueuePresentKHR(g_Queue, &info);
 | 
			
		||||
    info.pImageIndices = &fd->BackbufferCurrentIndex;
 | 
			
		||||
    err = vkQueuePresentKHR(v->Queue, &info);
 | 
			
		||||
    check_vk_result(err);
 | 
			
		||||
    wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
 | 
			
		||||
    wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui_ImplVulkan_InitPlatformInterface()
 | 
			
		||||
 
 | 
			
		||||
@@ -12,42 +12,65 @@
 | 
			
		||||
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
 | 
			
		||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
 | 
			
		||||
 | 
			
		||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | 
			
		||||
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | 
			
		||||
//   You will use those if you want to use this rendering back-end in your engine/app.
 | 
			
		||||
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by 
 | 
			
		||||
//   the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | 
			
		||||
// Read comments in imgui_impl_vulkan.h.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <vulkan/vulkan.h>
 | 
			
		||||
 | 
			
		||||
#define IMGUI_VK_QUEUED_FRAMES      2
 | 
			
		||||
 | 
			
		||||
// Please zero-clear before use.
 | 
			
		||||
// Initialization data, for ImGui_ImplVulkan_Init()
 | 
			
		||||
// [Please zero-clear before use!]
 | 
			
		||||
struct ImGui_ImplVulkan_InitInfo
 | 
			
		||||
{
 | 
			
		||||
    VkInstance                      Instance;
 | 
			
		||||
    VkPhysicalDevice                PhysicalDevice;
 | 
			
		||||
    VkDevice                        Device;
 | 
			
		||||
    uint32_t                        QueueFamily;
 | 
			
		||||
    VkQueue                         Queue;
 | 
			
		||||
    VkPipelineCache                 PipelineCache;
 | 
			
		||||
    VkDescriptorPool                DescriptorPool;
 | 
			
		||||
    const VkAllocationCallbacks*    Allocator;
 | 
			
		||||
    void                            (*CheckVkResultFn)(VkResult err);
 | 
			
		||||
    VkInstance          Instance;
 | 
			
		||||
    VkPhysicalDevice    PhysicalDevice;
 | 
			
		||||
    VkDevice            Device;
 | 
			
		||||
    uint32_t            QueueFamily;
 | 
			
		||||
    VkQueue             Queue;
 | 
			
		||||
    VkPipelineCache     PipelineCache;
 | 
			
		||||
    VkDescriptorPool    DescriptorPool;
 | 
			
		||||
    int                 MinImageCount;          // >= 2
 | 
			
		||||
    const VkAllocationCallbacks* Allocator;
 | 
			
		||||
    void                (*CheckVkResultFn)(VkResult err);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
 | 
			
		||||
// [Please zero-clear before use!]
 | 
			
		||||
// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
 | 
			
		||||
// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
 | 
			
		||||
struct ImGui_ImplVulkan_FrameRenderBuffers
 | 
			
		||||
{
 | 
			
		||||
    VkDeviceMemory      VertexBufferMemory;
 | 
			
		||||
    VkDeviceMemory      IndexBufferMemory;
 | 
			
		||||
    VkDeviceSize        VertexBufferSize;
 | 
			
		||||
    VkDeviceSize        IndexBufferSize;
 | 
			
		||||
    VkBuffer            VertexBuffer;
 | 
			
		||||
    VkBuffer            IndexBuffer;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Called by user code
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_Shutdown();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_NewFrame();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_InvalidateFontUploadObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_DestroyFontUploadObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_SetSwapChainMinImageCount(int frames_queue_size); // To override MinImageCount after initialization
 | 
			
		||||
 | 
			
		||||
// Called by ImGui_ImplVulkan_Init() might be useful elsewhere.
 | 
			
		||||
// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplVulkan_CreateDeviceObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_InvalidateDeviceObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplVulkan_DestroyDeviceObjects();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// Internal / Miscellaneous Vulkan Helpers
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// You probably do NOT need to use or care about those functions.
 | 
			
		||||
// Those functions only exist because:
 | 
			
		||||
@@ -55,38 +78,42 @@ IMGUI_IMPL_API void     ImGui_ImplVulkan_InvalidateDeviceObjects();
 | 
			
		||||
//   2) the multi-viewport / platform window implementation needs them internally.
 | 
			
		||||
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
 | 
			
		||||
// but it is too much code to duplicate everywhere so we exceptionally expose them.
 | 
			
		||||
// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
 | 
			
		||||
//
 | 
			
		||||
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
 | 
			
		||||
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
 | 
			
		||||
// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 | 
			
		||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
struct ImGui_ImplVulkanH_FrameData;
 | 
			
		||||
struct ImGui_ImplVulkanH_WindowData;
 | 
			
		||||
struct ImGui_ImplVulkanH_Frame;
 | 
			
		||||
struct ImGui_ImplVulkanH_Window;
 | 
			
		||||
 | 
			
		||||
IMGUI_IMPL_API void                 ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
 | 
			
		||||
IMGUI_IMPL_API void                 ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h);
 | 
			
		||||
IMGUI_IMPL_API void                 ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
 | 
			
		||||
// Helpers
 | 
			
		||||
IMGUI_IMPL_API void                 ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
 | 
			
		||||
IMGUI_IMPL_API void                 ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
 | 
			
		||||
IMGUI_IMPL_API VkSurfaceFormatKHR   ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
 | 
			
		||||
IMGUI_IMPL_API VkPresentModeKHR     ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
 | 
			
		||||
IMGUI_IMPL_API int                  ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
 | 
			
		||||
 | 
			
		||||
// Helper structure to hold the data needed by one rendering frame
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 | 
			
		||||
struct ImGui_ImplVulkanH_FrameData
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
 | 
			
		||||
// [Please zero-clear before use!]
 | 
			
		||||
struct ImGui_ImplVulkanH_Frame
 | 
			
		||||
{
 | 
			
		||||
    uint32_t            BackbufferIndex;        // Keep track of recently rendered swapchain frame indices
 | 
			
		||||
    VkCommandPool       CommandPool;
 | 
			
		||||
    VkCommandBuffer     CommandBuffer;
 | 
			
		||||
    VkFence             Fence;
 | 
			
		||||
    VkSemaphore         ImageAcquiredSemaphore;
 | 
			
		||||
    VkSemaphore         RenderCompleteSemaphore;
 | 
			
		||||
 | 
			
		||||
    IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
 | 
			
		||||
    VkImage             Backbuffer;
 | 
			
		||||
    VkImageView         BackbufferView;
 | 
			
		||||
    uint32_t            BackbufferCurrentIndex;
 | 
			
		||||
    VkFramebuffer       Framebuffer;
 | 
			
		||||
    ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Helper structure to hold the data needed by one rendering context into one OS window
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
 | 
			
		||||
struct ImGui_ImplVulkanH_WindowData
 | 
			
		||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
 | 
			
		||||
struct ImGui_ImplVulkanH_Window
 | 
			
		||||
{
 | 
			
		||||
    int                 Width;
 | 
			
		||||
    int                 Height;
 | 
			
		||||
@@ -97,13 +124,15 @@ struct ImGui_ImplVulkanH_WindowData
 | 
			
		||||
    VkRenderPass        RenderPass;
 | 
			
		||||
    bool                ClearEnable;
 | 
			
		||||
    VkClearValue        ClearValue;
 | 
			
		||||
    uint32_t            BackBufferCount;
 | 
			
		||||
    VkImage             BackBuffer[16];
 | 
			
		||||
    VkImageView         BackBufferView[16];
 | 
			
		||||
    VkFramebuffer       Framebuffer[16];
 | 
			
		||||
    uint32_t            FrameIndex;
 | 
			
		||||
    ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
 | 
			
		||||
    uint32_t            FrameIndex;             // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
 | 
			
		||||
    uint32_t            FramesQueueSize;        // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
 | 
			
		||||
    ImGui_ImplVulkanH_Frame* Frames;
 | 
			
		||||
 | 
			
		||||
    IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
 | 
			
		||||
    ImGui_ImplVulkanH_Window() 
 | 
			
		||||
    { 
 | 
			
		||||
        memset(this, 0, sizeof(*this)); 
 | 
			
		||||
        PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
 | 
			
		||||
        ClearEnable = true;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user