DragFloat() fixed clamping #180

This commit is contained in:
ocornut 2015-04-13 00:07:41 +01:00
parent 6ed06a8dc8
commit 750b6c9224

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@ -5531,7 +5531,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
// Clamp
if (v_min < v_max)
g.DragCurrentValue = ImClamp(v_cur, v_min, v_max);
v_cur = ImClamp(v_cur, v_min, v_max);
g.DragCurrentValue = v_cur;
// Round to user desired precision, then apply