mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
DragFloat() added power parameter for logarithmic drag on both side of zero #180
This commit is contained in:
parent
f5ad362912
commit
6ed06a8dc8
44
imgui.cpp
44
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// ImGui library v1.38 WIP
|
||||
// ImGui library v1.38 WIP
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
|
||||
// Get latest version at https://github.com/ocornut/imgui
|
||||
@ -1145,7 +1145,7 @@ struct ImGuiState
|
||||
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||
ImGuiStorage ColorEditModeStorage; // for user selection
|
||||
ImGuiID ActiveComboID;
|
||||
float DragCurrentValue;
|
||||
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
|
||||
ImVec2 DragLastMouseDelta;
|
||||
float DragSpeedScaleSlow;
|
||||
float DragSpeedScaleFast;
|
||||
@ -5478,7 +5478,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
|
||||
}
|
||||
|
||||
// FIXME-WIP: Work in progress. May change API / behavior.
|
||||
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision)
|
||||
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -5505,22 +5505,40 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
|
||||
const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
|
||||
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
|
||||
{
|
||||
float step = v_speed;
|
||||
float speed = v_speed;
|
||||
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
|
||||
step = v_speed * g.DragSpeedScaleFast;
|
||||
speed = v_speed * g.DragSpeedScaleFast;
|
||||
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
|
||||
step = v_speed * g.DragSpeedScaleSlow;
|
||||
speed = v_speed * g.DragSpeedScaleSlow;
|
||||
|
||||
g.DragCurrentValue += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
|
||||
float v_cur = g.DragCurrentValue;
|
||||
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
|
||||
if (fabsf(power - 1.0f) > 0.001f)
|
||||
{
|
||||
// Logarithmic curve on both side of 0.0
|
||||
float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
|
||||
float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
|
||||
float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
|
||||
float v1_abs = v1 >= 0.0f ? v1 : -v1;
|
||||
float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
|
||||
v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
|
||||
}
|
||||
else
|
||||
{
|
||||
v_cur += delta;
|
||||
}
|
||||
g.DragLastMouseDelta.x = mouse_drag_delta.x;
|
||||
|
||||
// Clamp
|
||||
if (v_min < v_max)
|
||||
g.DragCurrentValue = ImClamp(g.DragCurrentValue, v_min, v_max);
|
||||
g.DragCurrentValue = ImClamp(v_cur, v_min, v_max);
|
||||
g.DragCurrentValue = v_cur;
|
||||
|
||||
float new_value = RoundScalar(g.DragCurrentValue, decimal_precision);
|
||||
if (*v != new_value)
|
||||
// Round to user desired precision, then apply
|
||||
v_cur = RoundScalar(v_cur, decimal_precision);
|
||||
if (*v != v_cur)
|
||||
{
|
||||
*v = new_value;
|
||||
*v = v_cur;
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
@ -5534,7 +5552,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format)
|
||||
bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -5586,7 +5604,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
|
||||
// Actual drag behavior
|
||||
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision);
|
||||
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
|
||||
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
|
4
imgui.h
4
imgui.h
@ -316,8 +316,8 @@ namespace ImGui
|
||||
|
||||
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
|
||||
// ImGui 1.38+ work-in-progress, may change name or API.
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
|
||||
|
||||
// Widgets: Input
|
||||
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user