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DragFloat() latch value internally, allows finer control, honor precision settings, slow step with integer works #180
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parent
0dc3d07e7f
commit
f5ad362912
77
imgui.cpp
77
imgui.cpp
@ -1108,10 +1108,11 @@ struct ImGuiState
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiID HoveredId;
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ImGuiID ActiveId;
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ImGuiID HoveredId; // Hovered widget
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdIsAlive;
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bool ActiveIdIsJustActivated; // Set when
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
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float SettingsDirtyTimer;
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@ -1144,6 +1145,7 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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float DragCurrentValue;
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ImVec2 DragLastMouseDelta;
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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@ -1182,6 +1184,7 @@ struct ImGuiState
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ActiveId = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdIsAlive = false;
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ActiveIdIsJustActivated = false;
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ActiveIdIsFocusedOnly = false;
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MovedWindow = NULL;
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SettingsDirtyTimer = 0.0f;
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@ -1199,6 +1202,7 @@ struct ImGuiState
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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@ -1314,6 +1318,7 @@ static void SetActiveId(ImGuiID id)
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ImGuiState& g = *GImGui;
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g.ActiveId = id;
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g.ActiveIdIsFocusedOnly = false;
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g.ActiveIdIsJustActivated = true;
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}
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static void RegisterAliveId(ImGuiID id)
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@ -1935,6 +1940,7 @@ void ImGui::NewFrame()
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SetActiveId(0);
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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if (!g.ActiveId)
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g.MovedWindow = NULL;
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@ -5055,7 +5061,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
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}
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// Parse display precision back from the display format string
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static void ParseFormat(const char* fmt, int& decimal_precision)
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static inline void ParseFormat(const char* fmt, int& decimal_precision)
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{
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while ((fmt = strchr(fmt, '%')) != NULL)
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{
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@ -5073,6 +5079,21 @@ static void ParseFormat(const char* fmt, int& decimal_precision)
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}
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}
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static inline float RoundScalar(float value, int decimal_precision)
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{
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// Round past decimal precision
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// 0: 1, 1: 0.1, 2: 0.01, etc.
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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// FIXME: Investigate better rounding methods
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const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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const float remainder = fmodf(value, min_step);
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if (remainder <= min_step*0.5f)
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value -= remainder;
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else
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value += (min_step - remainder);
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return value;
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}
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static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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{
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ImGuiState& g = *GImGui;
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@ -5151,14 +5172,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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}
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// Round past decimal precision
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// 0->1, 1->0.1, 2->0.01, etc.
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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const float remainder = fmodf(new_value, min_step);
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if (remainder <= min_step*0.5f)
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new_value -= remainder;
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else
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new_value += (min_step - remainder);
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new_value = RoundScalar(new_value, decimal_precision);
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if (*v != new_value)
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{
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@ -5464,7 +5478,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_step, float v_min, float v_max)
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5481,23 +5495,34 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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{
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if (g.IO.MouseDown[0])
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{
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0);
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if (g.ActiveIdIsJustActivated)
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{
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// Lock current value on click
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g.DragCurrentValue = *v;
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g.DragLastMouseDelta = ImVec2(0.f, 0.f);
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}
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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{
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float step = v_step;
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float step = v_speed;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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step = v_step * g.DragSpeedScaleFast;
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step = v_speed * g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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step = v_step * g.DragSpeedScaleSlow;
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step = v_speed * g.DragSpeedScaleSlow;
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*v += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
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g.DragCurrentValue += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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if (v_min < v_max)
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*v = ImClamp(*v, v_min, v_max);
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g.DragCurrentValue = ImClamp(g.DragCurrentValue, v_min, v_max);
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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value_changed = true;
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float new_value = RoundScalar(g.DragCurrentValue, decimal_precision);
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if (*v != new_value)
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{
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*v = new_value;
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value_changed = true;
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}
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}
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}
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else
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@ -5509,7 +5534,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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return value_changed;
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}
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bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, float v_max, const char* display_format)
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5548,7 +5573,6 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
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{
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SetActiveId(id);
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FocusWindow(window);
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g.DragLastMouseDelta = ImVec2(0.f, 0.f);
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if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
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{
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@ -5562,7 +5586,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
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ItemSize(total_bb, style.FramePadding.y);
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// Actual drag behavior
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_step, v_min, v_max);
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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@ -5576,12 +5600,13 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
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return value_changed;
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}
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bool ImGui::DragInt(const char* label, int* v, int v_step, int v_min, int v_max, const char* display_format)
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// NB: v_speed is float to allow adjusting the drag speed with more precision
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bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
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{
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if (!display_format)
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display_format = "%.0f";
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float v_f = (float)*v;
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bool value_changed = ImGui::DragFloat(label, &v_f, (float)v_step, (float)v_min, (float)v_max, display_format);
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bool value_changed = ImGui::DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format);
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*v = (int)v_f;
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return value_changed;
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}
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@ -7029,7 +7054,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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if (n + 1 == components)
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ImGui::PushItemWidth(w_item_last);
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value_changed |= ImGui::DragInt(ids[n], &i[n], 1, 0, 255, fmt[n]);
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value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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4
imgui.h
4
imgui.h
@ -316,8 +316,8 @@ namespace ImGui
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// Widgets: Drags (tip: ctrl+click on a drag box to input text)
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// ImGui 1.38+ work-in-progress, may change name or API.
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IMGUI_API bool DragFloat(const char* label, float* v, float v_step = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
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IMGUI_API bool DragInt(const char* label, int* v, float v_step = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
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IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
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IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
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// Widgets: Input
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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