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	DragFloat() added power parameter for logarithmic drag on both side of zero #180
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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// ImGui library v1.38 WIP
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// ImGui library v1.38 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@@ -1145,7 +1145,7 @@ struct ImGuiState
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    ImGuiID                 ScalarAsInputTextId;                // Temporary text input when CTRL+clicking on a slider, etc.
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    ImGuiStorage            ColorEditModeStorage;               // for user selection
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    ImGuiID                 ActiveComboID;
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    float                   DragCurrentValue;
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    float                   DragCurrentValue;                   // current dragged value, always float, not rounded by end-user precision settings
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    ImVec2                  DragLastMouseDelta;
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    float                   DragSpeedScaleSlow;
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    float                   DragSpeedScaleFast;
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@@ -5478,7 +5478,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision)
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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    ImGuiState& g = *GImGui;
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    ImGuiWindow* window = GetCurrentWindow();
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@@ -5505,22 +5505,40 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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            const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
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            if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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            {
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                float step = v_speed;
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                float speed = v_speed;
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                if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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                    step = v_speed * g.DragSpeedScaleFast;
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                    speed = v_speed * g.DragSpeedScaleFast;
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                if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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                    step = v_speed * g.DragSpeedScaleSlow;
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                    speed = v_speed * g.DragSpeedScaleSlow;
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                g.DragCurrentValue += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
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                float v_cur = g.DragCurrentValue;
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                float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
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                if (fabsf(power - 1.0f) > 0.001f)
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                {
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                    // Logarithmic curve on both side of 0.0
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                    float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
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                    float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
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                    float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
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                    float v1_abs = v1 >= 0.0f ? v1 : -v1;
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                    float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f;          // Crossed sign line
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                    v_cur = powf(v1_abs, power) * v0_sign * v1_sign;    // Reapply sign
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                }
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                else
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                {
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                    v_cur += delta;
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                }
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                g.DragLastMouseDelta.x = mouse_drag_delta.x;
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                // Clamp
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                if (v_min < v_max)
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                    g.DragCurrentValue = ImClamp(g.DragCurrentValue, v_min, v_max);
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                    g.DragCurrentValue = ImClamp(v_cur, v_min, v_max);
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                g.DragCurrentValue = v_cur;
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                float new_value = RoundScalar(g.DragCurrentValue, decimal_precision);
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                if (*v != new_value)
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                // Round to user desired precision, then apply
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                v_cur = RoundScalar(v_cur, decimal_precision);
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                if (*v != v_cur)
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                {
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                    *v = new_value;
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                    *v = v_cur;
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                    value_changed = true;
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                }
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            }
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@@ -5534,7 +5552,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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    return value_changed;
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}
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format)
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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    ImGuiState& g = *GImGui;
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    ImGuiWindow* window = GetCurrentWindow();
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@@ -5586,7 +5604,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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    ItemSize(total_bb, style.FramePadding.y);
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    // Actual drag behavior
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    const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision);
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    const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
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    // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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    char value_buf[64];
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							@@ -316,7 +316,7 @@ namespace ImGui
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    // Widgets: Drags (tip: ctrl+click on a drag box to input text)
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    // ImGui 1.38+ work-in-progress, may change name or API.
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    IMGUI_API bool          DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f");   // If v_max >= v_max we have no bound
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    IMGUI_API bool          DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);  // If v_max >= v_max we have no bound
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    IMGUI_API bool          DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");                                    // If v_max >= v_max we have no bound
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    // Widgets: Input
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