DragFloat() added power parameter for logarithmic drag on both side of zero #180

This commit is contained in:
ocornut 2015-04-13 00:03:57 +01:00
parent f5ad362912
commit 6ed06a8dc8
2 changed files with 33 additions and 15 deletions

View File

@ -1,4 +1,4 @@
// ImGui library v1.38 WIP // ImGui library v1.38 WIP
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui // Get latest version at https://github.com/ocornut/imgui
@ -1145,7 +1145,7 @@ struct ImGuiState
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiID ActiveComboID; ImGuiID ActiveComboID;
float DragCurrentValue; float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
ImVec2 DragLastMouseDelta; ImVec2 DragLastMouseDelta;
float DragSpeedScaleSlow; float DragSpeedScaleSlow;
float DragSpeedScaleFast; float DragSpeedScaleFast;
@ -5478,7 +5478,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
} }
// FIXME-WIP: Work in progress. May change API / behavior. // FIXME-WIP: Work in progress. May change API / behavior.
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision) static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5505,22 +5505,40 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f); const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f) if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
{ {
float step = v_speed; float speed = v_speed;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
step = v_speed * g.DragSpeedScaleFast; speed = v_speed * g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
step = v_speed * g.DragSpeedScaleSlow; speed = v_speed * g.DragSpeedScaleSlow;
g.DragCurrentValue += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step; float v_cur = g.DragCurrentValue;
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
if (fabsf(power - 1.0f) > 0.001f)
{
// Logarithmic curve on both side of 0.0
float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
float v1_abs = v1 >= 0.0f ? v1 : -v1;
float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
}
else
{
v_cur += delta;
}
g.DragLastMouseDelta.x = mouse_drag_delta.x; g.DragLastMouseDelta.x = mouse_drag_delta.x;
// Clamp
if (v_min < v_max) if (v_min < v_max)
g.DragCurrentValue = ImClamp(g.DragCurrentValue, v_min, v_max); g.DragCurrentValue = ImClamp(v_cur, v_min, v_max);
g.DragCurrentValue = v_cur;
float new_value = RoundScalar(g.DragCurrentValue, decimal_precision); // Round to user desired precision, then apply
if (*v != new_value) v_cur = RoundScalar(v_cur, decimal_precision);
if (*v != v_cur)
{ {
*v = new_value; *v = v_cur;
value_changed = true; value_changed = true;
} }
} }
@ -5534,7 +5552,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
return value_changed; return value_changed;
} }
bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format) bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -5586,7 +5604,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
ItemSize(total_bb, style.FramePadding.y); ItemSize(total_bb, style.FramePadding.y);
// Actual drag behavior // Actual drag behavior
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision); const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64]; char value_buf[64];

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@ -316,7 +316,7 @@ namespace ImGui
// Widgets: Drags (tip: ctrl+click on a drag box to input text) // Widgets: Drags (tip: ctrl+click on a drag box to input text)
// ImGui 1.38+ work-in-progress, may change name or API. // ImGui 1.38+ work-in-progress, may change name or API.
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
// Widgets: Input // Widgets: Input