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DragFloat() added power parameter for logarithmic drag on both side of zero #180
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f5ad362912
commit
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44
imgui.cpp
44
imgui.cpp
@ -1,4 +1,4 @@
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// ImGui library v1.38 WIP
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// ImGui library v1.38 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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// Get latest version at https://github.com/ocornut/imgui
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@ -1145,7 +1145,7 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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ImGuiID ActiveComboID;
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float DragCurrentValue;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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ImVec2 DragLastMouseDelta;
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float DragSpeedScaleSlow;
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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float DragSpeedScaleFast;
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@ -5478,7 +5478,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
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}
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}
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// FIXME-WIP: Work in progress. May change API / behavior.
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// FIXME-WIP: Work in progress. May change API / behavior.
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision)
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static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -5505,22 +5505,40 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
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const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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{
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{
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float step = v_speed;
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float speed = v_speed;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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step = v_speed * g.DragSpeedScaleFast;
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speed = v_speed * g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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step = v_speed * g.DragSpeedScaleSlow;
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speed = v_speed * g.DragSpeedScaleSlow;
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g.DragCurrentValue += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
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float v_cur = g.DragCurrentValue;
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float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
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if (fabsf(power - 1.0f) > 0.001f)
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{
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// Logarithmic curve on both side of 0.0
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float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
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float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
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float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
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float v1_abs = v1 >= 0.0f ? v1 : -v1;
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float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
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v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
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}
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else
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{
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v_cur += delta;
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}
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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// Clamp
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if (v_min < v_max)
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if (v_min < v_max)
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g.DragCurrentValue = ImClamp(g.DragCurrentValue, v_min, v_max);
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g.DragCurrentValue = ImClamp(v_cur, v_min, v_max);
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g.DragCurrentValue = v_cur;
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float new_value = RoundScalar(g.DragCurrentValue, decimal_precision);
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// Round to user desired precision, then apply
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if (*v != new_value)
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v_cur = RoundScalar(v_cur, decimal_precision);
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if (*v != v_cur)
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{
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{
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*v = new_value;
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*v = v_cur;
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value_changed = true;
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value_changed = true;
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}
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}
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}
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}
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@ -5534,7 +5552,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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return value_changed;
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return value_changed;
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}
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}
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format)
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bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -5586,7 +5604,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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// Actual drag behavior
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// Actual drag behavior
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision);
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const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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2
imgui.h
2
imgui.h
@ -316,7 +316,7 @@ namespace ImGui
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// Widgets: Drags (tip: ctrl+click on a drag box to input text)
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// Widgets: Drags (tip: ctrl+click on a drag box to input text)
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// ImGui 1.38+ work-in-progress, may change name or API.
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// ImGui 1.38+ work-in-progress, may change name or API.
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IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
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IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
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IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
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IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
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// Widgets: Input
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// Widgets: Input
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