Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931).

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ocornut
2023-01-31 15:49:54 +01:00
parent 867bdbecb3
commit 5a3f82e2f4
2 changed files with 3 additions and 0 deletions

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@ -143,6 +143,7 @@ int main(int, char**)
// Rendering
ImGui::Render();
SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
SDL_RenderClear(renderer);
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());