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Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
Amend 1a7526d
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@ -835,9 +835,8 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
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ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
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ImGuiItemStatusFlags_Visible = 1 << 9, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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ImGuiItemStatusFlags_HasClipRect = 1 << 10, // g.LastItemData.ClipRect is valid
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ImGuiItemStatusFlags_Visible = 1 << 8, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid
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// Additional status + semantic for ImGuiTestEngine
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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@ -2427,14 +2427,13 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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if (!temp_input_is_active)
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{
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// Tabbing or CTRL-clicking on Drag turns it into an InputText
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const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool clicked = hovered && IsMouseClicked(0, id);
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const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2 && TestKeyOwner(ImGuiKey_MouseLeft, id));
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const bool make_active = (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id);
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const bool make_active = (clicked || double_clicked || g.NavActivateId == id);
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if (make_active && (clicked || double_clicked))
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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if (make_active && temp_input_allowed)
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if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
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if ((clicked && g.IO.KeyCtrl) || double_clicked || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
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temp_input_is_active = true;
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// (Optional) simple click (without moving) turns Drag into an InputText
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@ -3019,13 +3018,12 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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if (!temp_input_is_active)
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{
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool clicked = hovered && IsMouseClicked(0, id);
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const bool make_active = (input_requested_by_tabbing || clicked || g.NavActivateId == id);
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const bool make_active = (clicked || g.NavActivateId == id);
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if (make_active && clicked)
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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if (make_active && temp_input_allowed)
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if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
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if ((clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
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temp_input_is_active = true;
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if (make_active && !temp_input_is_active)
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@ -4178,7 +4176,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_resizable)
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IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
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const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
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const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateId == id) && ((g.NavActivateFlags & ImGuiActivateFlags_PreferInput) || (g.NavInputSource == ImGuiInputSource_Keyboard)));
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const bool user_clicked = hovered && io.MouseClicked[0];
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@ -4190,7 +4187,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
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const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); // state != NULL means its our state.
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const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing);
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const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav);
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const bool init_state = (init_make_active || user_scroll_active);
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if ((init_state && g.ActiveId != id) || init_changed_specs)
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{
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@ -4240,7 +4237,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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select_all = true;
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if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState)))
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select_all = true;
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if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl))
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if (user_clicked && io.KeyCtrl)
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select_all = true;
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}
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