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InputTextMultiline: Fixed Tab character input not repeating
(1.89.4 regression)
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@ -64,6 +64,7 @@ Other changes:
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- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
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(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
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all columns. (#7049, #4281, #3272)
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- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
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- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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width computation to better distribute the error. (#7120, #7121) [@Nahor]
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- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
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@ -4403,7 +4403,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// We expect backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
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// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id) && !is_readonly)
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id, ImGuiInputFlags_Repeat) && !is_readonly)
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
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