diff --git a/imgui_internal.h b/imgui_internal.h index 6ed1c100..ee8098f7 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -835,9 +835,8 @@ enum ImGuiItemStatusFlags_ ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing. - ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon) - ImGuiItemStatusFlags_Visible = 1 << 9, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()). - ImGuiItemStatusFlags_HasClipRect = 1 << 10, // g.LastItemData.ClipRect is valid + ImGuiItemStatusFlags_Visible = 1 << 8, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()). + ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid // Additional status + semantic for ImGuiTestEngine #ifdef IMGUI_ENABLE_TEST_ENGINE diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 31654c98..7194ad3e 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -2427,14 +2427,13 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, if (!temp_input_is_active) { // Tabbing or CTRL-clicking on Drag turns it into an InputText - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; const bool clicked = hovered && IsMouseClicked(0, id); const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2 && TestKeyOwner(ImGuiKey_MouseLeft, id)); - const bool make_active = (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id); + const bool make_active = (clicked || double_clicked || g.NavActivateId == id); if (make_active && (clicked || double_clicked)) SetKeyOwner(ImGuiKey_MouseLeft, id); if (make_active && temp_input_allowed) - if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput))) + if ((clicked && g.IO.KeyCtrl) || double_clicked || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput))) temp_input_is_active = true; // (Optional) simple click (without moving) turns Drag into an InputText @@ -3019,13 +3018,12 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat if (!temp_input_is_active) { // Tabbing or CTRL-clicking on Slider turns it into an input box - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; const bool clicked = hovered && IsMouseClicked(0, id); - const bool make_active = (input_requested_by_tabbing || clicked || g.NavActivateId == id); + const bool make_active = (clicked || g.NavActivateId == id); if (make_active && clicked) SetKeyOwner(ImGuiKey_MouseLeft, id); if (make_active && temp_input_allowed) - if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput))) + if ((clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput))) temp_input_is_active = true; if (make_active && !temp_input_is_active) @@ -4178,7 +4176,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (is_resizable) IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! - const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateId == id) && ((g.NavActivateFlags & ImGuiActivateFlags_PreferInput) || (g.NavInputSource == ImGuiInputSource_Keyboard))); const bool user_clicked = hovered && io.MouseClicked[0]; @@ -4190,7 +4187,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); // state != NULL means its our state. - const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing); + const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav); const bool init_state = (init_make_active || user_scroll_active); if ((init_state && g.ActiveId != id) || init_changed_specs) { @@ -4240,7 +4237,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ select_all = true; if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState))) select_all = true; - if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl)) + if (user_clicked && io.KeyCtrl) select_all = true; }