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	Merge branch 'master' into navigation
# Conflicts: # imgui_internal.h
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							| @@ -2374,6 +2374,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) | ||||
|             return false; | ||||
|     if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, flags)) | ||||
|         return false; | ||||
|     if (window->DC.ItemFlags & ImGuiItemFlags_Disabled) | ||||
|         return false; | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| @@ -2393,6 +2395,8 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) | ||||
|         return false; | ||||
|     if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_Default)) | ||||
|         return false; | ||||
|     if (window->DC.ItemFlags & ImGuiItemFlags_Disabled) | ||||
|         return false; | ||||
|  | ||||
|     SetHoveredID(id); | ||||
|     return true; | ||||
| @@ -2413,7 +2417,7 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     const bool allow_keyboard_focus = (window->DC.ItemFlags & ImGuiItemFlags_AllowKeyboardFocus) != 0; | ||||
|     const bool allow_keyboard_focus = (window->DC.ItemFlags & (ImGuiItemFlags_AllowKeyboardFocus | ImGuiItemFlags_Disabled)) == ImGuiItemFlags_AllowKeyboardFocus; | ||||
|     window->FocusIdxAllCounter++; | ||||
|     if (allow_keyboard_focus) | ||||
|         window->FocusIdxTabCounter++; | ||||
| @@ -3179,7 +3183,7 @@ void ImGui::NewFrame() | ||||
|         g.ModalWindowDarkeningRatio = 0.0f; | ||||
|     } | ||||
|  | ||||
|     // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application. | ||||
|     // Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application. | ||||
|     // When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership. | ||||
|     int mouse_earliest_button_down = -1; | ||||
|     bool mouse_any_down = false; | ||||
| @@ -3189,7 +3193,7 @@ void ImGui::NewFrame() | ||||
|             g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty()); | ||||
|         mouse_any_down |= g.IO.MouseDown[i]; | ||||
|         if (g.IO.MouseDown[i]) | ||||
|             if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i]) | ||||
|             if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down]) | ||||
|                 mouse_earliest_button_down = i; | ||||
|     } | ||||
|     bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down]; | ||||
| @@ -3204,6 +3208,7 @@ void ImGui::NewFrame() | ||||
|     g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default | ||||
|  | ||||
|     // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. | ||||
|     // FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) | ||||
|     if (!mouse_avail_to_imgui) | ||||
|         g.HoveredWindow = g.HoveredRootWindow = NULL; | ||||
|  | ||||
|   | ||||
| @@ -665,7 +665,7 @@ enum ImGuiItemFlags_ | ||||
| { | ||||
|     ImGuiItemFlags_AllowKeyboardFocus           = 1 << 0,  // true | ||||
|     ImGuiItemFlags_ButtonRepeat                 = 1 << 1,  // false    // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. | ||||
|     //ImGuiItemFlags_Disabled                   = 1 << 2,  // false    // All widgets appears are disabled | ||||
|     ImGuiItemFlags_Disabled                     = 1 << 2,  // false    // FIXME-WIP: Disable interactions but doesn't affect visuals. Should be: grey out and disable interactions with widgets that affect data + view widgets (WIP)  | ||||
|     ImGuiItemFlags_NoNav                        = 1 << 3,  // false | ||||
|     ImGuiItemFlags_NoNavDefaultFocus            = 1 << 4,  // false | ||||
|     ImGuiItemFlags_SelectableDontClosePopup     = 1 << 5,  // false    // MenuItem/Selectable() automatically closes current Popup window | ||||
|   | ||||
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