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Comments about mouse setup and clearing HoveredWindow when mouse down isn't owned by imgui (will affect some future hovered test and drag'n drop patterns) (#143, #1382, #1392)
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@ -2382,7 +2382,7 @@ void ImGui::NewFrame()
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g.ModalWindowDarkeningRatio = 0.0f;
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}
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
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int mouse_earliest_button_down = -1;
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bool mouse_any_down = false;
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@ -2392,7 +2392,7 @@ void ImGui::NewFrame()
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g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
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mouse_any_down |= g.IO.MouseDown[i];
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if (g.IO.MouseDown[i])
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if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
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if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
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mouse_earliest_button_down = i;
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}
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bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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@ -2407,6 +2407,7 @@ void ImGui::NewFrame()
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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// FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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if (!mouse_avail_to_imgui)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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