mirror of
https://github.com/Drezil/imgui.git
synced 2025-09-18 09:03:13 +02:00
merge with upstream
This commit is contained in:
35
imgui.h
35
imgui.h
@ -155,7 +155,7 @@ namespace ImGui
|
||||
bool GetWindowIsFocused();
|
||||
float GetWindowWidth();
|
||||
ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing
|
||||
void SetWindowPos(ImVec2 pos); // unchecked
|
||||
void SetWindowPos(const ImVec2& pos); // set current window pos
|
||||
ImVec2 GetWindowSize();
|
||||
ImVec2 GetWindowContentRegionMin();
|
||||
ImVec2 GetWindowContentRegionMax();
|
||||
@ -169,9 +169,14 @@ namespace ImGui
|
||||
float GetItemWidth();
|
||||
void PushAllowKeyboardFocus(bool v);
|
||||
void PopAllowKeyboardFocus();
|
||||
void PushStyleColor(ImGuiCol idx, ImVec4 col);
|
||||
void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
||||
void PopStyleColor();
|
||||
|
||||
// Tooltip
|
||||
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
|
||||
void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
|
||||
void EndTooltip();
|
||||
|
||||
// Layout
|
||||
void Separator(); // horizontal line
|
||||
void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
|
||||
@ -181,8 +186,8 @@ namespace ImGui
|
||||
float GetColumnOffset(int column_index = -1);
|
||||
void SetColumnOffset(int column_index, float offset);
|
||||
float GetColumnWidth(int column_index = -1);
|
||||
ImVec2 GetCursorPos(); // cursor position relative to window position
|
||||
void SetCursorPos(ImVec2 p);
|
||||
ImVec2 GetCursorPos(); // cursor position is relative to window position
|
||||
void SetCursorPos(const ImVec2& pos); // "
|
||||
void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets.
|
||||
float GetTextLineSpacing();
|
||||
float GetTextLineHeight();
|
||||
@ -196,6 +201,7 @@ namespace ImGui
|
||||
// Widgets
|
||||
void Text(const char* fmt, ...);
|
||||
void TextV(const char* fmt, va_list args);
|
||||
void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut to doing PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
||||
void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, better for long chunks of text.
|
||||
void LabelText(const char* label, const char* fmt, ...);
|
||||
void BulletText(const char* fmt, ...);
|
||||
@ -207,8 +213,8 @@ namespace ImGui
|
||||
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
|
||||
bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
|
||||
bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
|
||||
void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
|
||||
void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
|
||||
void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
|
||||
void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
|
||||
void Checkbox(const char* label, bool* v);
|
||||
void CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
bool RadioButton(const char* label, bool active);
|
||||
@ -249,12 +255,11 @@ namespace ImGui
|
||||
void LogToClipboard(int max_depth = -1);
|
||||
|
||||
// Utilities
|
||||
void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
|
||||
void SetNewWindowDefaultPos(ImVec2 pos); // set position of window that do
|
||||
void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
|
||||
bool IsHovered(); // was the last item active area hovered by mouse?
|
||||
ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
ImVec2 GetItemBoxMax(); // get bounding box of last item
|
||||
bool IsClipped(ImVec2 item_size); // to perform coarse clipping on user's side (as an optimisation)
|
||||
bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimisation)
|
||||
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
|
||||
bool IsMouseClicked(int button, bool repeat = false);
|
||||
bool IsMouseDoubleClicked(int button);
|
||||
@ -419,7 +424,7 @@ struct ImGuiIO
|
||||
|
||||
// Input - Fill before calling NewFrame()
|
||||
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
bool MouseDown[2]; // Mouse buttons
|
||||
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
|
||||
int MouseWheel; // Mouse wheel: -1,0,+1
|
||||
bool KeyCtrl; // Keyboard modifier pressed: Control
|
||||
bool KeyShift; // Keyboard modifier pressed: Shift
|
||||
@ -436,11 +441,11 @@ struct ImGuiIO
|
||||
// [Internal] ImGui will maintain those fields for you
|
||||
ImVec2 MousePosPrev;
|
||||
ImVec2 MouseDelta;
|
||||
bool MouseClicked[2];
|
||||
ImVec2 MouseClickedPos[2];
|
||||
float MouseClickedTime[2];
|
||||
bool MouseDoubleClicked[2];
|
||||
float MouseDownTime[2];
|
||||
bool MouseClicked[5];
|
||||
ImVec2 MouseClickedPos[5];
|
||||
float MouseClickedTime[5];
|
||||
bool MouseDoubleClicked[5];
|
||||
float MouseDownTime[5];
|
||||
float KeysDownTime[512];
|
||||
|
||||
ImGuiIO();
|
||||
|
Reference in New Issue
Block a user