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BeginGroup() extra comment because this is overused and misleading (#608)
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@ -8813,6 +8813,7 @@ bool ImGui::IsRectVisible(const ImVec2& size)
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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// Lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
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void ImGui::BeginGroup()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -9056,7 +9057,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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{
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if (g.ActiveIdIsJustActivated)
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g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
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x = GetDraggedColumnOffset(i);
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SetColumnOffset(i, x);
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}
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4
imgui.h
4
imgui.h
@ -187,14 +187,14 @@ namespace ImGui
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IMGUI_API void PopButtonRepeat();
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// Cursor / Layout
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IMGUI_API void BeginGroup(); // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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IMGUI_API void EndGroup();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void Spacing(); // add spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
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IMGUI_API void BeginGroup(); // lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
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IMGUI_API void EndGroup();
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API float GetCursorPosX(); // "
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IMGUI_API float GetCursorPosY(); // "
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