diff --git a/imgui.cpp b/imgui.cpp index 8da9c877..70f21615 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8813,6 +8813,7 @@ bool ImGui::IsRectVisible(const ImVec2& size) return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); } +// Lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.) void ImGui::BeginGroup() { ImGuiWindow* window = GetCurrentWindow(); @@ -9056,7 +9057,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border) { if (g.ActiveIdIsJustActivated) g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x; - x = GetDraggedColumnOffset(i); SetColumnOffset(i, x); } diff --git a/imgui.h b/imgui.h index 9e443189..c379c29e 100644 --- a/imgui.h +++ b/imgui.h @@ -187,14 +187,14 @@ namespace ImGui IMGUI_API void PopButtonRepeat(); // Cursor / Layout - IMGUI_API void BeginGroup(); // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc. - IMGUI_API void EndGroup(); IMGUI_API void Separator(); // horizontal line IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally IMGUI_API void Spacing(); // add spacing IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels IMGUI_API void Unindent(); // move content position back to the left (cancel Indent) + IMGUI_API void BeginGroup(); // lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.) + IMGUI_API void EndGroup(); IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API float GetCursorPosX(); // " IMGUI_API float GetCursorPosY(); // "