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	Popup, Menus: Tweaks and comments.
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		| @@ -3729,7 +3729,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing) | ||||
|     popup_ref.PopupId = id; | ||||
|     popup_ref.Window = NULL; | ||||
|     popup_ref.ParentWindow = parent_window; | ||||
|     popup_ref.ParentMenuSet = parent_window->GetID("##Menus"); | ||||
|     popup_ref.ParentIdOnOpen = parent_window->IDStack.back(); | ||||
|     popup_ref.MousePosOnOpen = g.IO.MousePos; | ||||
|     popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos. | ||||
|     if (g.OpenPopupStack.Size < current_stack_size + 1) | ||||
| @@ -9664,7 +9664,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|  | ||||
|     bool pressed; | ||||
|     bool menu_is_open = IsPopupOpen(id); | ||||
|     bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus")); | ||||
|     bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentIdOnOpen == window->IDStack.back()); | ||||
|     ImGuiWindow* backed_nav_window = g.NavWindow; | ||||
|     if (menuset_is_open) | ||||
|         g.NavWindow = window;  // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) | ||||
|   | ||||
| @@ -400,7 +400,7 @@ struct ImGuiPopupRef | ||||
|     ImGuiID             PopupId;        // Set on OpenPopup() | ||||
|     ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() | ||||
|     ImGuiWindow*        ParentWindow;   // Set on OpenPopup() | ||||
|     ImGuiID             ParentMenuSet;  // Set on OpenPopup() | ||||
|     ImGuiID             ParentIdOnOpen; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) | ||||
|     ImVec2              PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse) | ||||
|     ImVec2              MousePosOnOpen; // Copy of mouse position at the time of opening popup | ||||
| }; | ||||
|   | ||||
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