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Popup, Menus: Tweaks and comments.
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369189b675
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@ -3729,7 +3729,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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popup_ref.PopupId = id;
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.Window = NULL;
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popup_ref.ParentWindow = parent_window;
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popup_ref.ParentWindow = parent_window;
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popup_ref.ParentMenuSet = parent_window->GetID("##Menus");
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popup_ref.ParentIdOnOpen = parent_window->IDStack.back();
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popup_ref.MousePosOnOpen = g.IO.MousePos;
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popup_ref.MousePosOnOpen = g.IO.MousePos;
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popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
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popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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@ -9664,7 +9664,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool pressed;
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentIdOnOpen == window->IDStack.back());
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ImGuiWindow* backed_nav_window = g.NavWindow;
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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@ -400,7 +400,7 @@ struct ImGuiPopupRef
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImGuiID ParentIdOnOpen; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
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ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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};
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};
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