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Nav: Undo 87eb749cbc
, agressively including nav focus test in IsItemHovered() (#323)
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fddf9ca10e
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17
imgui.cpp
17
imgui.cpp
@ -3942,6 +3942,9 @@ void ImGui::CaptureMouseFromApp(bool capture)
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bool ImGui::IsItemHovered()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiContext& g = *GImGui;
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if (g.NavDisableMouseHover)
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return IsItemFocused();
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return window->DC.LastItemHoveredAndUsable;
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}
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@ -3968,12 +3971,6 @@ bool ImGui::IsItemFocused()
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return g.NavId && !g.NavDisableHighlight && g.NavId == g.CurrentWindow->DC.LastItemId;
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}
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bool ImGui::IsItemHoveredOrFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.NavDisableMouseHover ? IsItemFocused() : IsItemHovered();
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}
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bool ImGui::IsItemClicked(int mouse_button)
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{
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return IsMouseClicked(mouse_button) && IsItemHovered();
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@ -9889,7 +9886,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding);
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if (IsItemHoveredOrFocused())
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if (IsItemHovered())
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8_SAT(col.x), IM_F32_TO_INT8_SAT(col.y), IM_F32_TO_INT8_SAT(col.z), IM_F32_TO_INT8_SAT(col.z));
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return pressed;
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@ -10007,7 +10004,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
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if (IsItemHoveredOrFocused())
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if (IsItemHovered())
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8_SAT(col[0]), IM_F32_TO_INT8_SAT(col[1]), IM_F32_TO_INT8_SAT(col[2]), IM_F32_TO_INT8_SAT(col[3]));
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if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
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@ -10666,7 +10663,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
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bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
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if (show_clip_rects && ImGui::IsItemHoveredOrFocused())
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if (show_clip_rects && ImGui::IsItemHovered())
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{
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ImRect clip_rect = pcmd->ClipRect;
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ImRect vtxs_rect;
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@ -10690,7 +10687,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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buf_p += sprintf(buf_p, "%s %04d { pos = (%8.2f,%8.2f), uv = (%.6f,%.6f), col = %08X }\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
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}
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ImGui::Selectable(buf, false);
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if (ImGui::IsItemHoveredOrFocused())
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if (ImGui::IsItemHovered())
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overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false); // Add triangle without AA, more readable for large-thin triangle
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}
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ImGui::TreePop();
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3
imgui.h
3
imgui.h
@ -395,11 +395,10 @@ namespace ImGui
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IMGUI_API void PopClipRect();
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// Utilities
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse, and usable?
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
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IMGUI_API bool IsItemHoveredRect(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation?
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IMGUI_API bool IsItemHoveredOrFocused(); // select best suitable between IsItemHovered() when mouse is used and IsItemFocused() when navigation is used. useful for tooltips that needs to work with both controls.
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IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on)
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IMGUI_API bool IsItemVisible(); // is the last item visible? (aka not out of sight due to clipping/scrolling.)
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IMGUI_API bool IsAnyItemHovered();
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@ -763,7 +763,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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}
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}
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if (ImGui::CollapsingHeader("Graphs widgets"))
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if (ImGui::CollapsingHeader("Plots widgets"))
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{
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static bool animate = true;
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ImGui::Checkbox("Animate", &animate);
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