From 252f0941014a53e52eaade05cef3968858914020 Mon Sep 17 00:00:00 2001 From: ocornut Date: Sun, 21 Aug 2016 15:26:40 +0200 Subject: [PATCH] Nav: Undo 87eb749cbc, agressively including nav focus test in IsItemHovered() (#323) --- imgui.cpp | 17 +++++++---------- imgui.h | 3 +-- imgui_demo.cpp | 2 +- 3 files changed, 9 insertions(+), 13 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index f2d08b29..f6a39491 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3942,6 +3942,9 @@ void ImGui::CaptureMouseFromApp(bool capture) bool ImGui::IsItemHovered() { ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiContext& g = *GImGui; + if (g.NavDisableMouseHover) + return IsItemFocused(); return window->DC.LastItemHoveredAndUsable; } @@ -3968,12 +3971,6 @@ bool ImGui::IsItemFocused() return g.NavId && !g.NavDisableHighlight && g.NavId == g.CurrentWindow->DC.LastItemId; } -bool ImGui::IsItemHoveredOrFocused() -{ - ImGuiContext& g = *GImGui; - return g.NavDisableMouseHover ? IsItemFocused() : IsItemHovered(); -} - bool ImGui::IsItemClicked(int mouse_button) { return IsMouseClicked(mouse_button) && IsItemHovered(); @@ -9889,7 +9886,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding); - if (IsItemHoveredOrFocused()) + if (IsItemHovered()) SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8_SAT(col.x), IM_F32_TO_INT8_SAT(col.y), IM_F32_TO_INT8_SAT(col.z), IM_F32_TO_INT8_SAT(col.z)); return pressed; @@ -10007,7 +10004,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away! // Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here - if (IsItemHoveredOrFocused()) + if (IsItemHovered()) SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8_SAT(col[0]), IM_F32_TO_INT8_SAT(col[1]), IM_F32_TO_INT8_SAT(col[2]), IM_F32_TO_INT8_SAT(col[3])); if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) @@ -10666,7 +10663,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) } ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); - if (show_clip_rects && ImGui::IsItemHoveredOrFocused()) + if (show_clip_rects && ImGui::IsItemHovered()) { ImRect clip_rect = pcmd->ClipRect; ImRect vtxs_rect; @@ -10690,7 +10687,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) buf_p += sprintf(buf_p, "%s %04d { pos = (%8.2f,%8.2f), uv = (%.6f,%.6f), col = %08X }\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); } ImGui::Selectable(buf, false); - if (ImGui::IsItemHoveredOrFocused()) + if (ImGui::IsItemHovered()) overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false); // Add triangle without AA, more readable for large-thin triangle } ImGui::TreePop(); diff --git a/imgui.h b/imgui.h index 02bec568..dfb0e5ce 100644 --- a/imgui.h +++ b/imgui.h @@ -395,11 +395,10 @@ namespace ImGui IMGUI_API void PopClipRect(); // Utilities - IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse, and usable? + IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused. IMGUI_API bool IsItemHoveredRect(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? - IMGUI_API bool IsItemHoveredOrFocused(); // select best suitable between IsItemHovered() when mouse is used and IsItemFocused() when navigation is used. useful for tooltips that needs to work with both controls. IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) IMGUI_API bool IsItemVisible(); // is the last item visible? (aka not out of sight due to clipping/scrolling.) IMGUI_API bool IsAnyItemHovered(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index ff946e06..6dc663b3 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -763,7 +763,7 @@ void ImGui::ShowTestWindow(bool* p_open) } } - if (ImGui::CollapsingHeader("Graphs widgets")) + if (ImGui::CollapsingHeader("Plots widgets")) { static bool animate = true; ImGui::Checkbox("Animate", &animate);