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https://github.com/Drezil/imgui.git
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Various zealous warning fixes (thanks Clang).
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cf9b893841
commit
1f26652944
@ -586,7 +586,6 @@
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#include "imgui.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_PLACEMENT_NEW
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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@ -3272,16 +3271,16 @@ void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale)
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switch (dir)
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{
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case ImGuiDir_Up:
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r = -r; // ...fall through, no break!
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case ImGuiDir_Down:
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if (dir == ImGuiDir_Up) r = -r;
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center.y -= r * 0.25f;
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a = ImVec2(0,1) * r;
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b = ImVec2(-0.866f,-0.5f) * r;
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c = ImVec2(+0.866f,-0.5f) * r;
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break;
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case ImGuiDir_Left:
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r = -r; // ...fall through, no break!
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case ImGuiDir_Right:
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if (dir == ImGuiDir_Left) r = -r;
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center.x -= r * 0.25f;
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a = ImVec2(1,0) * r;
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b = ImVec2(-0.500f,+0.866f) * r;
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@ -10254,7 +10253,7 @@ static void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGui
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case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
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case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
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case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
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default: return; // Fix warning for ImGuiDir_None
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default: break; // Fix warning for ImGuiDir_None
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}
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}
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@ -11491,7 +11490,7 @@ void ImGui::EndDragDropTarget()
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#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
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#undef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Windows.h>
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#endif
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// Win32 API clipboard implementation
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2
imgui.h
2
imgui.h
@ -622,7 +622,7 @@ enum ImGuiFocusedFlags_
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{
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ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused
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ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
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ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows,
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ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
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};
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// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
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@ -15,7 +15,6 @@
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#include "imgui.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_PLACEMENT_NEW
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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@ -1254,8 +1253,8 @@ void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, con
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const ImVec2 size = b - a;
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const ImVec2 uv_size = uv_b - uv_a;
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const ImVec2 scale = ImVec2(
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size.x ? (uv_size.x / size.x) : 0.0f,
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size.y ? (uv_size.y / size.y) : 0.0f);
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size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
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size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
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if (clamp)
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{
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@ -230,7 +230,7 @@ enum ImGuiAxis
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{
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ImGuiAxis_None = -1,
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ImGuiAxis_X = 0,
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ImGuiAxis_Y = 1,
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ImGuiAxis_Y = 1
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};
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enum ImGuiPlotType
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