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avoid floating point exception when _EM_OVERFLOW is enabled (#2303)
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@ -3729,7 +3729,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
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if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
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{
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g.IO.ImeSetInputScreenPosFn((int)g.PlatformImePos.x, (int)g.PlatformImePos.y);
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g.PlatformImeLastPos = g.PlatformImePos;
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