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Fixed using imgui_freetype.cpp in unity builds. (#2302)
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@ -40,6 +40,7 @@ Other Changes:
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- ImGuiTextBuffer: Added append() function (unformatted).
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- ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. (#2093)
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- ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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@ -244,10 +244,12 @@ namespace
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}
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}
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#define STBRP_STATIC
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "imstb_rectpack.h"
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#endif
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struct ImFontBuildSrcGlyphFT
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{
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