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https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Added GetContentRegionAvail() helper
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parent
1b0a8f9ac3
commit
155873a6b0
23
imgui.cpp
23
imgui.cpp
@ -3051,20 +3051,19 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border,
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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const ImVec2 content_max = window->Pos + ImGui::GetContentRegionMax();
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const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos();
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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ImVec2 size = size_arg;
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if (size.x <= 0.0f)
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{
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if (size.x == 0.0f)
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flags |= ImGuiWindowFlags_ChildWindowAutoFitX;
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size.x = ImMax(content_max.x - cursor_pos.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zeroish child size of 4.0f
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size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
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}
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if (size.y <= 0.0f)
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{
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if (size.y == 0.0f)
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flags |= ImGuiWindowFlags_ChildWindowAutoFitY;
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size.y = ImMax(content_max.y - cursor_pos.y, 4.0f) - fabsf(size.y);
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size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y);
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}
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if (border)
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flags |= ImGuiWindowFlags_ShowBorders;
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@ -3969,7 +3968,7 @@ float ImGui::CalcItemWidth()
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{
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// Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
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ImGuiState& g = *GImGui;
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float width_to_right_edge = window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x;
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float width_to_right_edge = ImGui::GetContentRegionAvail().x;
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w = ImMax(1.0f, width_to_right_edge + w - g.Style.FramePadding.x * 2.0f);
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}
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w = (float)(int)w;
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@ -4398,6 +4397,7 @@ void ImGui::SetNextWindowFocus()
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g.SetNextWindowFocus = true;
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}
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// In window space (not screen space!)
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -4409,6 +4409,13 @@ ImVec2 ImGui::GetContentRegionMax()
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return mx;
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}
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inline ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
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}
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// In window space (not screen space!)
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -7730,11 +7737,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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return false;
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ImGuiState& g = *GImGui;
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
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float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - w);
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bool pressed = ImGui::Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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if (shortcut_size.x > 0.0f)
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@ -7858,7 +7865,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - w);
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pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
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1
imgui.h
1
imgui.h
@ -115,6 +115,7 @@ namespace ImGui
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IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
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IMGUI_API void EndChild();
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IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates
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IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
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IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries, in windows coordinates
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IMGUI_API ImVec2 GetWindowContentRegionMax();
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives
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@ -719,7 +719,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::NextColumn();
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char buf[32];
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sprintf(buf, "%08x", i*5731);
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ImGui::Button(buf, ImVec2(ImGui::GetContentRegionMax().x - ImGui::GetCursorPosX(), 0.0f));
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ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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@ -1630,7 +1630,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
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// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
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ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
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ImVec2 canvas_size = ImVec2(ImGui::GetContentRegionMax().x-ImGui::GetCursorPos().x, ImGui::GetContentRegionMax().y-ImGui::GetCursorPos().y); // Resize canvas what's available
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ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
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if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
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if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
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draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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