Minor bits. Reduce usage of GImGui multiple times in same function.

This commit is contained in:
omar 2017-09-20 23:02:06 +02:00
parent 92e55a8a79
commit 113b2467cd

View File

@ -825,8 +825,8 @@ ImGuiIO::ImGuiIO()
ImeWindowHandle = NULL;
// Input (NB: we already have memset zero the entire structure)
MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
MousePosPrev = ImVec2(-FLT_MAX,-FLT_MAX);
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
MouseDragThreshold = 6.0f;
for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f;
for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f;
@ -4058,17 +4058,20 @@ bool ImGui::IsItemClicked(int mouse_button)
bool ImGui::IsAnyItemHovered()
{
return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0;
ImGuiContext& g = *GImGui;
return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0;
}
bool ImGui::IsAnyItemActive()
{
return GImGui->ActiveId != 0;
ImGuiContext& g = *GImGui;
return g.ActiveId != 0;
}
bool ImGui::IsAnyItemFocused()
{
return GImGui->NavId != 0 && !GImGui->NavDisableHighlight;
ImGuiContext& g = *GImGui;
return g.NavId != 0 && !g.NavDisableHighlight;
}
bool ImGui::IsItemVisible()
@ -4406,6 +4409,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = ImGui::GetCurrentWindow();
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
@ -4434,12 +4438,12 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
child_window->Flags &= ~ImGuiWindowFlags_ShowBorders;
// Process navigation-in immediately so NavInit can run on first frame
if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && GImGui->NavActivateId == id)
if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id)
{
ImGui::FocusWindow(child_window);
NavInitWindow(child_window, false);
ImGui::SetActiveIDNoNav(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
GImGui->ActiveIdSource = ImGuiInputSource_Nav;
g.ActiveIdSource = ImGuiInputSource_Nav;
}
return ret;