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Merge branch 'master' into navigation
# Conflicts: # imgui.h
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imgui.h
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imgui.h
@ -894,7 +894,7 @@ struct ImGuiIO
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input). Use to hide mouse from the rest of your application
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input). Use to hide keyboard from the rest of your application
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bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array. Use to activate on screen keyboard if your system needs one
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bool WantMoveMouse; // MousePos has been altered, used only if 'NavMovesMouse=true', back-end can reposition mouse on next frame.
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bool WantMoveMouse; // MousePos has been altered. back-end should reposition mouse on next frame. used only if 'NavMovesMouse=true'.
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bool NavUsable; // Directional navigation is currently allowed (ImGuiKey_NavXXX events).
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bool NavActive; // Directional navigation is active/visible and currently allowed (ImGuiKey_NavXXX events).
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float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
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