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InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
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@ -58,6 +58,8 @@ Other changes:
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it does, this has been a common pitfall leading to more or less subtle issues. (#3164, #3309, #6800)
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it does, this has been a common pitfall leading to more or less subtle issues. (#3164, #3309, #6800)
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- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
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- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
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(regression from 1.89.2, only happened in some states). (#6783, #6000)
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(regression from 1.89.2, only happened in some states). (#6783, #6000)
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- InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't
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be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
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- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
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- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
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- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
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- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
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register contents size in a way that would affect the scrolling layer.
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register contents size in a way that would affect the scrolling layer.
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2
imgui.h
2
imgui.h
@ -26,7 +26,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90 WIP"
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#define IMGUI_VERSION "1.90 WIP"
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#define IMGUI_VERSION_NUM 18991
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#define IMGUI_VERSION_NUM 18992
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -4124,13 +4124,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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item_data_backup = g.LastItemData;
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item_data_backup = g.LastItemData;
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window->DC.CursorPos = backup_pos;
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window->DC.CursorPos = backup_pos;
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// Prevent NavActivate reactivating in BeginChild().
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const ImGuiID backup_activate_id = g.NavActivateId;
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if (g.ActiveId == id) // Prevent reactivation
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g.NavActivateId = 0;
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// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
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// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
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// FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre.
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
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g.NavActivateId = backup_activate_id;
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PopStyleVar(3);
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PopStyleVar(3);
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PopStyleColor();
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PopStyleColor();
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if (!child_visible)
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if (!child_visible)
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