Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_draw.cpp
This commit is contained in:
omar 2017-11-06 23:58:28 +01:00
commit 0d4c320f88
4 changed files with 34 additions and 41 deletions

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@ -250,6 +250,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/11/02 (1.53) - marked IsRootWindowOrAnyChildHovered() as obsolete is favor of using IsWindowHovered(ImGuiHoveredFlags_FlattenChilds);
- 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency.
- 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it.
- 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details.
@ -2312,6 +2313,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
if (!window->DC.LastItemRectHoveredRect)
return false;
IM_ASSERT((flags & ImGuiHoveredFlags_FlattenChilds) == 0); // Flags not supported by this function
// [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself.
// Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while.
//if (g.HoveredWindow != window)
@ -3917,6 +3920,7 @@ void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale)
case ImGuiDir_Left:
r = -r; // ...fall through, no break!
case ImGuiDir_Right:
center.x -= r * 0.25f;
a = ImVec2(1,0) * r;
b = ImVec2(-0.500f,+0.866f) * r;
c = ImVec2(-0.500f,-0.866f) * r;
@ -5090,24 +5094,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
g.SetNextWindowFocus = false;
}
// Update known root window (if we are a child window, otherwise window == window->RootWindow)
int root_idx, root_non_popup_idx;
for (root_idx = g.CurrentWindowStack.Size - 1; root_idx > 0; root_idx--)
if (!(g.CurrentWindowStack[root_idx]->Flags & ImGuiWindowFlags_ChildWindow))
break;
for (root_non_popup_idx = root_idx; root_non_popup_idx > 0; root_non_popup_idx--)
if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (g.CurrentWindowStack[root_non_popup_idx]->Flags & ImGuiWindowFlags_Modal))
break;
window->ParentWindow = parent_window;
window->RootWindow = g.CurrentWindowStack[root_idx];
window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
window->RootNavWindow = window;
//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
// window->RootNavWindow = window->RootNavWindow->ParentWindow;
// When reusing window again multiple times a frame, just append content (don't need to setup again)
if (first_begin_of_the_frame)
{
// Initialize
window->ParentWindow = parent_window;
window->RootWindow = !(flags & ImGuiWindowFlags_ChildWindow) ? window : parent_window->RootWindow;
window->RootNonPopupWindow = !(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (flags & ImGuiWindowFlags_Modal) ? window : parent_window->RootNonPopupWindow; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
window->RootNavWindow = window;
//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
// window->RootNavWindow = window->RootNavWindow->ParentWindow;
window->Active = true;
window->OrderWithinParent = 0;
window->BeginCount = 0;
@ -6089,12 +6086,20 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
{
IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
ImGuiContext& g = *GImGui;
if (g.HoveredWindow != g.CurrentWindow)
return false;
if (flags & ImGuiHoveredFlags_FlattenChilds)
{
if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
return false;
}
else
{
if (g.HoveredWindow != g.CurrentWindow)
return false;
}
if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
return false;
if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
if (g.ActiveId != 0 && g.ActiveIdWindow != g.CurrentWindow)
if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != g.HoveredWindow->MoveId)
return false;
return true;
}
@ -6120,21 +6125,6 @@ bool ImGui::IsRootWindowOrAnyChildFocused()
return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
}
bool ImGui::IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags)
{
ImGuiContext& g = *GImGui;
IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
if (!g.HoveredRootWindow || (g.HoveredRootWindow != g.CurrentWindow->RootWindow))
return false;
if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
return false;
if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
if (g.ActiveId != 0 && g.ActiveIdWindow != g.CurrentWindow)
return false;
return true;
}
float ImGui::GetWindowWidth()
{
ImGuiWindow* window = GImGui->CurrentWindow;
@ -10234,7 +10224,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
PopStyleColor();
}
if (selected)
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * (0.20f+0.200f), g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
}
return pressed;
}
@ -10384,7 +10374,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), ImGuiDir_Right);
RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
if (!enabled) PopStyleColor();
}

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@ -443,7 +443,6 @@ namespace ImGui
IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current Begin()-ed window hovered (and typically: not blocked by a popup/modal)?
IMGUI_API bool IsRootWindowFocused(); // is current Begin()-ed root window focused (root = top-most parent of a child, otherwise self)?
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current Begin()-ed root window or any of its child (including current window) focused?
IMGUI_API bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0); // is current Begin()-ed root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)?
IMGUI_API bool IsAnyWindowFocused();
IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
@ -594,6 +593,7 @@ enum ImGuiHoveredFlags_
//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 1, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 2, // Return true even if an active item is blocking access to this item/window
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 3, // Return true even if the position is overlapped by another window
ImGuiHoveredFlags_FlattenChilds = 1 << 4, // Treat all child windows as the same window (for IsWindowHovered())
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped
};
@ -942,6 +942,7 @@ struct ImGuiIO
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
static inline bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0) { return IsItemHovered(flags | ImGuiHoveredFlags_FlattenChilds); } // OBSOLETE 1.53+ use flags directly
bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE 1.52+. use SetNextWindowSize() instead if you want to set a window size.
static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); } // OBSOLETE 1.52+
static inline void SetNextWindowPosCenter(ImGuiCond cond = 0) { SetNextWindowPos(ImVec2(GetIO().DisplaySize.x * 0.5f, GetIO().DisplaySize.y * 0.5f), cond, ImVec2(0.5f, 0.5f)); } // OBSOLETE 1.52+
@ -1405,7 +1406,7 @@ struct ImFontConfig
float SizePixels; // // Size in pixels for rasterizer.
int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
ImVec2 GlyphExtraSpacing; // 1, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.

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@ -1816,14 +1816,16 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::TreeNode("Hovering"))
{
// Testing IsWindowHovered() function
// Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
ImGui::BulletText(
"IsWindowHovered() = %d\n"
"IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n"
"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n",
"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
"IsWindowHovered(_FlattenChilds) = %d\n",
ImGui::IsWindowHovered(),
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem));
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
ImGui::IsWindowHovered(ImGuiHoveredFlags_FlattenChilds));
// Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
ImGui::Button("ITEM");

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@ -188,8 +188,8 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);