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Begin: Simplified code and fixed a bug where appending into a window a second time (from a remote window) would incorrectly overwrite RootWindow with the current window in the stack. Our docking code uses this pattern.
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parent
16a5da9521
commit
f0b4097c54
20
imgui.cpp
20
imgui.cpp
@ -4181,21 +4181,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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g.SetNextWindowFocus = false;
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}
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// Update known root window (if we are a child window, otherwise window == window->RootWindow)
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int root_idx, root_non_popup_idx;
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for (root_idx = g.CurrentWindowStack.Size - 1; root_idx > 0; root_idx--)
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if (!(g.CurrentWindowStack[root_idx]->Flags & ImGuiWindowFlags_ChildWindow))
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break;
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for (root_non_popup_idx = root_idx; root_non_popup_idx > 0; root_non_popup_idx--)
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if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (g.CurrentWindowStack[root_non_popup_idx]->Flags & ImGuiWindowFlags_Modal))
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break;
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window->ParentWindow = parent_window;
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window->RootWindow = g.CurrentWindowStack[root_idx];
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window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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// When reusing window again multiple times a frame, just append content (don't need to setup again)
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if (first_begin_of_the_frame)
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{
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// Initialize
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window->ParentWindow = parent_window;
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window->RootWindow = !(flags & ImGuiWindowFlags_ChildWindow) ? window : parent_window->RootWindow;
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window->RootNonPopupWindow = !(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (flags & ImGuiWindowFlags_Modal) ? window : parent_window->RootNonPopupWindow; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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//window->RootNavWindow = window;
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//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
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// window->RootNavWindow = window->RootNavWindow->ParentWindow;
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window->Active = true;
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window->OrderWithinParent = 0;
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window->BeginCount = 0;
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