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InputText: cursor/selection/undo stack persist when using other widgets and getting back to same (#134)
Using SetKeyboardFocusHere() in particular on last used text edit revive the cursor/selection.
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parent
242a52abba
commit
0a1e67a787
28
imgui.cpp
28
imgui.cpp
@ -928,6 +928,7 @@ struct ImGuiDrawContext
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// Internal state of the currently focused/edited text input box
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struct ImGuiTextEditState
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{
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ImGuiID Id; // widget id owning the text state
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ImWchar Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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char InitialText[1024*3+1]; // backup of end-user buffer at the time of focus (in UTF-8, unconverted)
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size_t BufSize; // end-user buffer size, <= 1024 (or increase above)
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@ -5343,6 +5344,8 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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const bool is_ctrl_down = io.KeyCtrl;
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const bool is_shift_down = io.KeyShift;
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const bool focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
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const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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@ -5357,14 +5360,28 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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// Start edition
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// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
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ImFormatString(edit_state.InitialText, IM_ARRAYSIZE(edit_state.InitialText), "%s", buf);
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ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), buf, NULL);
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edit_state.ScrollX = 0.0f;
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size_t buf_len = ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), buf, NULL);
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edit_state.Width = w;
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stb_textedit_initialize_state(&edit_state.StbState, true);
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edit_state.CursorAnimReset();
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edit_state.InputCursorScreenPos = ImVec2(-1.f,-1.f);
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edit_state.CursorAnimReset();
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if (focus_requested || is_ctrl_down)
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if (edit_state.Id != id)
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{
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edit_state.Id = id;
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edit_state.ScrollX = 0.0f;
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stb_textedit_initialize_state(&edit_state.StbState, true);
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if (focus_requested_by_code)
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select_all = true;
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}
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else
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{
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// Recycle existing cursor/selection/undo stack but clamp position
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// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
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edit_state.StbState.cursor = ImMin(edit_state.StbState.cursor, buf_len);
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, buf_len);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, buf_len);
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}
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if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
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select_all = true;
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}
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SetActiveId(id);
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@ -8797,6 +8814,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Text("Item with focus: %d", has_focus);
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else
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ImGui::Text("Item with focus: <none>");
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ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code.");
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ImGui::TreePop();
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}
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}
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