mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
InputText: cursor/selection/undo stack persist when using other widgets and getting back to same (#134)
Using SetKeyboardFocusHere() in particular on last used text edit revive the cursor/selection.
This commit is contained in:
parent
242a52abba
commit
0a1e67a787
28
imgui.cpp
28
imgui.cpp
@ -928,6 +928,7 @@ struct ImGuiDrawContext
|
||||
// Internal state of the currently focused/edited text input box
|
||||
struct ImGuiTextEditState
|
||||
{
|
||||
ImGuiID Id; // widget id owning the text state
|
||||
ImWchar Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
|
||||
char InitialText[1024*3+1]; // backup of end-user buffer at the time of focus (in UTF-8, unconverted)
|
||||
size_t BufSize; // end-user buffer size, <= 1024 (or increase above)
|
||||
@ -5343,6 +5344,8 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
|
||||
const bool is_ctrl_down = io.KeyCtrl;
|
||||
const bool is_shift_down = io.KeyShift;
|
||||
const bool focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
|
||||
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
|
||||
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
|
||||
|
||||
const bool hovered = IsHovered(frame_bb, id);
|
||||
if (hovered)
|
||||
@ -5357,14 +5360,28 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
|
||||
// Start edition
|
||||
// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
|
||||
ImFormatString(edit_state.InitialText, IM_ARRAYSIZE(edit_state.InitialText), "%s", buf);
|
||||
ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), buf, NULL);
|
||||
edit_state.ScrollX = 0.0f;
|
||||
size_t buf_len = ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), buf, NULL);
|
||||
edit_state.Width = w;
|
||||
stb_textedit_initialize_state(&edit_state.StbState, true);
|
||||
edit_state.CursorAnimReset();
|
||||
edit_state.InputCursorScreenPos = ImVec2(-1.f,-1.f);
|
||||
edit_state.CursorAnimReset();
|
||||
|
||||
if (focus_requested || is_ctrl_down)
|
||||
if (edit_state.Id != id)
|
||||
{
|
||||
edit_state.Id = id;
|
||||
edit_state.ScrollX = 0.0f;
|
||||
stb_textedit_initialize_state(&edit_state.StbState, true);
|
||||
if (focus_requested_by_code)
|
||||
select_all = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Recycle existing cursor/selection/undo stack but clamp position
|
||||
// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
|
||||
edit_state.StbState.cursor = ImMin(edit_state.StbState.cursor, buf_len);
|
||||
edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, buf_len);
|
||||
edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, buf_len);
|
||||
}
|
||||
if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
|
||||
select_all = true;
|
||||
}
|
||||
SetActiveId(id);
|
||||
@ -8797,6 +8814,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
ImGui::Text("Item with focus: %d", has_focus);
|
||||
else
|
||||
ImGui::Text("Item with focus: <none>");
|
||||
ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code.");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user